© Copyright 2004, 2005 by David Mervin Key
Keyway
1
Open 1
Open 1
Open
1
Open
1N Open
2 Open
2
Open 2
Open 2
Open
2N Open
3 Open
3
Open
3
Open
3
Open 3N Open
4 Open
4
Open
4
Open
4
Open 4N
Open
Defense to:
1N Open 2
Multi 1
Overcall 1
Overcall 1N
Overcall
Opening bids by unpassed hand:
Opening bid
of 1=
balanced or semi-balanced, no 5+major: 12+ to 15- HCP;
443{jx/better}, 4423, 4333, 4324, 4315, 34{xx}4, 3325, 3{xx}44,
3{xx}35, 3154, or 3145 OR
balanced or semi-balanced, no 5+ major: 15+ to 17- HCP;
44{xx}3, 4414, 43{xx}4, 4315, 34{xx}4, 3415, 33{xx}5,
3{xx}44, 3145, {xx}443, {xx}434, {xx}353, {xx}344, 1453,
1345, or {xx}335; OR
balanced or semi-balanced, no 5+ major: 17+ to 19- HCP;
no 4-5 diamonds unless Jx/better in clubs
OR
unbalanced: 11+ to ? HCP; 4+ clubs;
no 5+ spades
unless
clubs are longer or of equal length and stronger; no 5+ hearts
and no 5+ diamonds unless clubs are longer and stronger
and
unless, also, the hand
is just short of a 2
or a 2
open.
Go
to the sequences after a 1
open.
Opening bid of 1=
balanced or semi-balanced, no 5+ major:
12+ to 15- HCP; 4441, 443{xx}, 4351, 4342, 3451, 3442, 3433,
34{Jx/better}4, 3352, 3343, 3334, 3253, 3{Jx/better}44,
3{Jx/better}35, 2443, 2434, 2353, 2344, or 2335 OR
balanced or semi-balanced, no 5+ major:
15+ TO 17- HCP; 443{xx}, 434{xx}, 344{xx}, 335{xx} OR
balanced or semi-balanced, no 5+ major:
17+ to 19- HCP;
4-5 diamonds; xx or singleton club OR
unbalanced: 11+ HCP to just short of a
2
or a
2
open;
4+ diamonds; no 5+ major unless diamonds are longer and
stronger and unless, also, the hand is
just short of a 2
open;
no 5+ clubs if the clubs are longer and stronger and if, also,
the hand is just short of a
2
open.
Go to the sequences after a 1
open.
Opening bid of
1= 10+
HCP
to values not quite enough for
a 2 open, 5+ hearts,
no 5+ spades unless hearts are the longer
and stronger suit and
unless, also, the hand has values not quite
good enough for a 2 open,
no 5+ minor if that minor is the longer
and stronger suit and if, also, the hand
has values not quite enough
for a 2 or a
2
open.
Go to the sequences after a 1
open.
Opening bid of
1=
10+ HCP to values not quite enough for a
2
open, 5+ spades, no 5+ hearts or 5+ diamonds if that suit is the
longer and stronger suit and if, also, the hand has values not
quite
enough for a 2 or a 2
opening bid, no 5+ clubs unless the clubs
are longer or stronger than
spades.
Go to the sequences after a 1
open.
Opening bid of 1N= balanced: 15+ to 17- HCP;
no 5 card major; no xx any suit; no singleton or void.
Go to the sequences after a 1N open.
Opening
bid of 2N= balanced: 19+
to 21- HCP;
all suits stopped or
semi-stopped (maybe 5 of any suit).
Go to the sequences after a 2N
open.
Opening bid of 2=
balanced or semi-balanced: 21+ to 23- HCP;
OR
25+ to ? HCP; no 5+ cards in any suit OR
one-suited major hand:
21+ to ?
HCP; a 5 card major;
no 4+ side suit OR
8+ to ? tricks; a 6+ card major OR
one-suited minor hand:
21+ to ?
HCP; a 5+ minor;
no 4+ side suit; no 3N opening bid OR
one-suited minor hand: 8+ to 10- tricks; 6+ solid or semi-solid
minor; some suit not
stopped and not semi-stopped OR
one-suited minor hand: 10+ to ? tricks; a 6+
solid or semi-solid
minor;
all other suits stopped or
semi-stopped OR
two-suited game force:
5+ major and 4+ side suit OR 5+ clubs
and a 4+ card major.
2
§ OpeningResponses
2§ |
2¨ |
= |
0 or 1 Control |
2© |
= |
2 Controls | |
2ª |
= |
3 Controls, specifically an Ace and King in DIFFERENT suits | |
2N |
= |
3 Kings or AK in the same suit | |
3§ |
= |
4 or more Controls FORCING TO AT LEAST 4NT | |
3¨ |
= |
6+ © headed by AQ or KQ (less than 3 Controls) | |
3© |
= |
6+ ª headed by AQ or KQ (less than 3 Controls) | |
3ª 4§ |
= = |
6+ § headed by AQ OR KQ (less
than 3 controls) 6+ ¨ headed by AQ or KQ (less than 3 controls |
2. 3 Level bids after 2
§
2§ |
2¨ |
= |
0 or 1 control |
3§3¨3©3ª3N |
= = = = = |
Natural ; 3¨=double
negative, (STAYMANISH) Natural SEMI-ARTIFICIAL: STRONG w/¨ and 4© SEMI-ARTIFICIAL: STRONG w/¨ and 4ª To play, No Slam possible facing 0 or 1 Control |
3. KOKISH
2§ |
2¨ |
= |
0 or 1 control |
2© |
2ª |
= |
STRONG 2 bid in © or Balanced hand 2ª FORCED |
2N |
= |
25+ HCP, balanced and FORCING | |
3§ |
= |
Natural, Forcing, § + © ( 5©+-4§+ ) | |
3¨ |
= |
Natural, Forcing, ¨ + © ( 5©+-4¨+ ) | |
3© |
= |
6+© (FORCING) | |
3ª |
= |
5+© -4+ª | |
3N |
5© and 24-26 HCP; Non-forcing |
2§ |
2¨2© |
0 or 1 control 2 Controls |
|
2ª |
= |
Natural ; 3§= Double Negative
(NOTE: Even if you have responded 2©
to 2§, if opener now bids 2ª
and you have ª support but all you have is
the Controls you have shown (particularly if it is an A as opposed to 2
Ks) you can bid 3§ double negative. **
Remember we grade our hand after having made the appropriate control
response; example: 2§ P 2¨
P2ª P
3§ is
worst 2NT is better, 3ª constructive and 4ª no shortness, could also splinter here with 4§,4¨, or 4© |
I. Offensive Bidding
C. 2
§ OpeningInterference
If opponents bid over 2§, X by responder shows WEAKNESS (less than 2 Qs); if they X 2§, XX shows WEAKNESS. WE WILL SHOW CONTROLS OVER A DOUBLE WITH 2¨ SHOWING 1 CONTROL AND PASS SHOWING NO CONTROLS BUT 2 OR MORE QUEENS
Opening bid of 3N=
a one-suited minor hand: 8+ to 10- tricks; a 6+ solid or
semi-solid minor; all other suits stopped or semi-stopped.
Go to the sequences after a 3N open.
Opening bid of 2=
weak 2
equivalent: 5+ to 10- HCP
(varying with vulnerability);
good 6 or very good 5 card suit OR
balanced or semi-balanced: 21+ to 23- HCP;
4441, 443{xx}, 44{xx}3, 4414, 43{xx}4, 4{xx}43, 4144,
344{xx}, {xx}443, or 1444 OR
balanced: 23+ to 25- HCP; 4432, 4423, 4342, 4333, 4324, 3442,
3433, 3424, 3343, 3334, or 3244; no xx
suit
OR
game force:
5+ diamonds; 4 card major; no xx in
another suit.
Go to the sequences after a
2
open.
Opening bid of 2=
mini-Flannery: 4+ to 9- HCP (varies with
vulnerability), 4 spades and
5 hearts or 5 weak spades and 5
hearts.
Go to the sequences after a 2
open.
Opening bid of 2=
5+ to 10- HCP (varying
with vulnerability);
good 6 or very good 5 card suit.
Go to the sequences after
a 2
open.
Opening bid of
3=
preempt;
one-suited in diamonds with
2 or 3 of the top 3 honors; no 3 card major with A, K, Q, or J.
Go
to the sequences after a
3
open.
Opening bid of
3=
preempt;
one-suited in diamonds without
2 or 3 of the top 3 honors; no 3 card major with an A, K, Q, or J.
Go
to the sequences after a 3
open.
Opening bid of
3=
preempt;
Opening bid of
3=
preempt;
Opening bid of
4=
1
Opening bid of
4=
1
Opening bid of
4=
1
Opening bid of
4=
1
Opening bid of 4N= 1
Opening bid
of 1= balanced or
semi-balanced, no 5+major:
12+ to 15- HCP; 443{jx/better}, 4423, 4333, 4324, 4315,
34{xx}4, 3325, 3{xx}44, 3{xx}35, 3154, or 3145 OR
balanced or semi-balanced, no 5+ major: 15+ to 17- HCP;
44{xx}3, 4414, 43{xx}4, 4315, 34{xx}4, 3415, 33{xx}5,
3{xx}44, 3145, {xx}443, {xx}434, {xx}353, {xx}344, 1453,
1345, or {xx}335; OR
balanced or semi-balanced, no 5+ major: 17+ to 19- HCP;
no 4-5 diamonds
OR
unbalanced: 11+ to ? HCP; 4+ clubs;
no 5+ spades
unless
clubs are longer or of equal length and stronger, no 5+ hearts and
no 5+ diamonds unless clubs are longer and stronger and unless,
also, the hand
is just short of a 2
or a 2
open.
Responses to 1
open
if no intervening double or overcall:
P = 0 to 4- HCP, no preempt or other bid available.
2=
10+ to 19- HCP, forcing to 3C or higher, 5+ clubs,
no 4+ major; all suits other than clubs
stopped or
semi-stopped.
Go to 2
response and rebids after 1
open.
3= 4+ to
6- HCP, 6+ clubs, no 4+ major.
Go to 3
response and rebids
after 1
open.
3=
4+ to 6- HCP, 6+ diamonds, no 4+ major.
Go to 3
response and rebids
after 1
open.
1N= 10+ to 12- HCP balanced, all suits Jxx, Qx, or better,
no 4+ major unless 4333 or 3433, forcing to 2N.
Go to 1N
response and rebids
after 1
open.
2N=
12+ to 16- HCP, balanced
game force, no 4+ major unless
unless 4432,
4423, 4333, or 3433;
Jxx, Qx, or better in
all
suits
Go to 2N response and rebids
after 1 open.
2=
Keyway jump shift:
{1} 4+ to 7- HCP or 10+ to 13- HCP, 5 spades, 5+ hearts OR
{2}
16+ to ?- HCP, balanced, 5 diamonds, no 4+ major, both
majors Jxx, Qx, or better OR
{3} 17+ to ? HCP, unbalanced, solid or semi-solid 5= diamonds;
no 4+ in any other suit.
Go to 2 response and rebids
after 1
open.
2=
Soloway game force: 17+
to ? HCP with either
{1}
solid or semi-solid 5+ hearts, no 4+ side suit OR
{2} 3 card fragment in hearts, balanced:
17+ to 19- HCP;
no 4+ spades, no 5+ diamonds; Jxx, Qx, or better in all suits.
Go to 2 response and rebids
after 1
open.
2= Soloway game force: 17+
to ? HCP with either
{1}
solid or semi-solid 5+ spades,
no 4+ side suit OR
{2} 3 card fragment in
spades, balanced:
17+ to 19- HCP;
no 3+ hearts,
no 5+ diamonds; Jxx, Qx, or better in all
suits.
Go to 2 response and
rebids
after 1
open.
1=
balanced: 4+ to ? HCP, 4+ diamonds, no 4+ side suit;
if 10+ to ? HCP, will have a
suit not semi-stopped+ OR
4+ to 10- HCP, 2+ diamonds, 4+ clubs,
no 4+ major OR
11+ to ? HCP, 4+ diamonds, 4 hearts
and/or 4 spades.
Go to
1
response and rebids
after 1
open.
1=
4+ to 11- HCP: 4 hearts, 4+ diamonds and/or 4+ clubs, or
3433, 4432, or 4423)
OR 11+ to ? HCP, 4 hearts,
maybe 4 spades
and/or 4+ clubs, no 4+ diamonds OR
4+ to ? HCP, 5+ hearts, no preempt
or other better bid.
Go
to
1
response and rebids
after 1
open.
1= 4+ to 7- HCP, 4 spades, 4+ diamonds and/or 4+ clubs
(or 4333), no 4+ hearts,
OR
7+ to ? HCP, 4 spades, 3+ clubs,
no 4+ hearts,
no 4+ diamonds, OR
4+ to 7- HCP, 6+ spades
or 5 spades without 4 hearts
(maybe 5+ hearts) OR
7+ to ? HCP, 5+ spades, maybe 4+
hearts, no 2
or other
better bid available.
Go to
1
response and rebids
after 1
open.
3=
Go to 3 response and rebids
after 1
open.
3=
Go to 3 response and rebids
after 1
open.
4=
Go to 4 response and rebids
after 1
open.
4=
Go to 4 response and rebids
after 1
open.
3N=
Go to 3N response and rebids
after 1 open.
4=
Go to 4 response and rebids
after 1
open.
4=
Go to 4 response and rebids
after 1
open.
4N=
Go to 4N response and rebids
after 1 open.
Opening bid of 1=
12+
to 15- HCP; balanced, 2 to 5 clubs OR
17+ to 19- HCP balanced, 2 to 5 clubs, some suit
that is neither
stopped nor semi-stopped (Jxx, Qx, or better) OR
11+ HCP to values short of enough for a 2 open,
unbalanced,
4+ clubs, no 5+ spades unless clubs are longer or of equal
length
and stronger,
no 5+ diamonds or 5+ hearts unless clubs are longer
and
stronger and unless, also, the hand has values nearly but not
quite good
enough for a 2 or a 2
open.
1
response and rebids after
1
open (no intervening bid):
1= 4+ to
17- HCP, 4+ diamonds, no 4+ side suit, no
preempt or
other better bid
OR
4+ to 11- HCP, 2+ diamonds, 4+ clubs, no 4+ major,
no preempt or other
better bid OR
11+ to 14- HCP balanced, with all
suits stopped
or
semi-stopped (Jxx, Qx, or better), no 4+ major unless
4333 or 3433 OR
11+ to ? HCP, 4+ diamonds, 4 hearts
and/or 4 spades.
1 1
=
balanced: 12+
to 15- HCP; , 4 hearts, 2 to 4 clubs OR
unbalanced: 11+ to 17- HCP, , 4 hearts 4+ clubs,
no 5+ spades unless clubs are longer or of equal
length
and stronger,
no 5+ diamonds or 5+ hearts unless clubs
are longer and
stronger and unless, also, the hand has
values nearly but not quite good
enough for a 2 or a 2
open OR
1 1
7+ to 11- HCP, balanced, 4+ clubs,
2-3 spades
not stopped or semi-stopped, 2- 4 diamonds,
no 4 hearts, no 4+ clubs
OR 7+ to ? HCP, 4
spades,
4+ diamonds, no 4+ hearts.
1N= 12+ to 15- HCP, balanced (3442, 2434 or
2425),
spades stopped or semi-stopped
(with singleton or void in spades, will bid
3).
P = 7+ to 9- HCP, balanced, 4+ clubs,
2-3 spades not stopped/semi-stopped,
2-4 diamonds, no 4 hearts, no 4+ clubs.
2=
2=
2=
2=
2N= 9+ to 11- HCP, balanced, 4+ clubs,
2-3 spades
not stopped/semi-stopped,
2-4 diamonds, no 4 hearts, no 4+ clubs
1 1
1
=
7
1N= 7
2=
10+ to 13- HCP. 44
2=
2=
2=
2N=
1 1
1N=
1
2=
10+ to 13- HCP. 44
2=
2=
2=
2N=
1 1
2
= 7
2=
2=
2=
2N=
1 1
2
= 7
2=
2=
2N=
1 1
2
= 7
2=
2N=
1 1
2
= 7
2N= 7
1 1
2N= 7
1 1
=
7
1
1N=
12+ to 15- HCP;
443{jx/better}, 4423, 4333, 4324, 4315,
34{xx}4, 3325, 3{xx}44, 3{xx}35, 3154, or 3145
1
2N=
17+ to 19- HCP, balanced, 4+ clubs but no 4+ major
and no 4+ diamonds, (but with stops or semi-stops in
both majors) or 4432 or 4423.
1¨ 2N 3§= 17+ to ? HCP Game Force.
1¨ 2N 3§ 3¨= 10+ to ? HCP, 4+ diamonds, 4 spades and/or 4 hearts
1
3
=
1
3
1
3
1
3
1
3
1
3
4
=
2 suit Minorwood, clubs (agreed) and diamonds.
Opening bid
of 1= balanced or
semi-balanced, no 5+major:
12+ to 15- HCP; 443{jx/better}, 4423, 4333, 4324, 4315,
34{xx}4, 3325, 3{xx}44, 3{xx}35, 3154, or 3145 OR
balanced or semi-balanced, no 5+ major: 15+ to 17- HCP;
44{xx}3, 4414, 43{xx}4, 4315, 34{xx}4, 3415, 33{xx}5,
3{xx}44, 3145, {xx}443, {xx}434, {xx}353, {xx}344, 1453,
1345, or {xx}335; OR
balanced or semi-balanced, no 5+ major: 17+ to 19- HCP;
no 4-5 diamonds
OR
unbalanced: 11+ to ? HCP; 4+ clubs;
no 5+ spades
unless
clubs are longer or of equal length and stronger, no 5+ hearts and
no 5+ diamonds unless clubs are longer and stronger and unless,
also, the hand
is just short of a 2
or a 2
open.
1
response and rebids after
1
open (no intervening bid):
1=
4+ to 11- HCP: 4 hearts, 4+ diamonds and/or 4+ clubs, or
3433, 4432, or 4423)
OR 11+ to ? HCP, 4 hearts,
maybe 4 spades
and/or 4+ clubs, no 4+ diamonds OR
4+ to ? HCP, 5+ hearts, no preempt or other better bid.
1= 4+ to 10- HCP: 4 hearts, 4+ diamonds and/or 4+ clubs
(or 4432, 4423, or 3433)
OR
10+ to ? HCP, 4 hearts, maybe 4 spades
and/or 4+ clubs, no
no 4+ diamonds or
4+ to ? HCP, 5+ hearts, no
better bid.
1 1
= 15+ to 17- HCP,
balanced, 4 spades, xx in hearts OR
11+ to 17- HCP, unbalanced, 5+ clubs, no 5+ spades
unless clubs
are longer or stronger,
no 5+ diamonds.
2=
1
2=
2=
2=
2N=
1 1N=
15- to 17+ HCP;
3{xx}53, 3{xx}44, 3{xx}35, or 3145
distribution, jxx or better in the 3 card OR
unbalanced:
2=
1
2=
2=
2=
2N=
1
2
=
1
1
2
=
relay: 15+ to ? HCP; if
15+ to 17-
balanced, will
have an xx suit other than diamonds OR
12+ to 19- HCP; balanced, 4+ clubs
unless 4432,
4423, 4333, 3433, or 3343
2=
2=
2N=
1
2
=
12+ to 15- HCP; balanced, 4+ clubs unless 4432,
4423, 3433, or ()maybe) 3343 OR
1
2
=
1
2N=
1 3
=
10+ to 13- HCP. 44
1
3
=
1 3
=
1
3
=
1 3N=
1
2
=
2=
2=
2N=
2=
2N=
1
3
= 4+ hearts
limit raise (only) OR slam try
1=
4
1N= 12+ to 15- HCP,
2=
10+ to 13- HCP. 44
2=
2=
2=
2N=
1 2
=
relay: 15+ to ? HCP; if 15+ to 17-
balanced,
will have xx suit other than diamonds OR
1© 1ª=
1© 1N= 11+ to 14- HCP, balanced, no 4 other available bid
1© 1N P = sign-off
1© 1N 2§= good
1© 1N 2¨= 5
1© 2§= 1
1© 2¨= 14+ ? HCP,
1© 2©= 11+ to 14- HCP: 4 hearts, 4+ clubs unless 3433, 4432, or 4433,
no 4+ diamonds or
11+ to 14- HCP, 3 hearts, 4+ clubs, xx in spades or xx in diamonds, no 4 diamonds.
1© 2© 2ª=
1© 2© 2N= 10+ to 12- HCP, stopper or semi-stopper in
1© 2© 3ª=
1© 2© 3¨=
1© 2© 3©=
Opening bid of 1=
12+
to 15- HCP; balanced, 2 to 5 clubs OR
17+ to 19- HCP balanced, 2 to 5 clubs, some suit
that is neither
stopped nor semi-stopped (Jxx, Qx, or better) OR
11+ HCP to values short of enough for a 2 open,
unbalanced,
4+ clubs, no 5+ spades unless clubs are longer or of equal
length
and stronger,
no 5+ diamonds or 5+ hearts unless clubs are longer
and
stronger and unless, also, the hand has values nearly but not
quite good
enough for a 2 or a 2
open.
1
response and rebids after
1
open (no intervening bid):
1= 4+ to 7- HCP, 4 spades, 4+ diamonds and/or 4+ clubs
(or 4333), no 4+ hearts,
OR
7+ to ? HCP, 4 spades, 3+ clubs,
no 4+ hearts,
no 4+ diamonds, OR 4+ to 7- HCP, 6+ spades
or 5 spades without 4 hearts
(maybe 5+ hearts) OR
7+ to ? HCP, 5+ spades, maybe 4+
hearts, no 2
or other
better bid available.
1N= 15- to 17+ HCP; {xx}434, {xx}353, {xx}344, {xx}335,
1435 or 1345 distribution, jxx or better in the 3 card suit OR
2= 4
2=
1
2= 4
2= 4
2N= 17+
to 19- HCP, balanced, no 4 spades,
hearts and diamonds stopped.
3= 13+ to 15- HCP, 3 spades, 6+
good clubs
1
1N 2
= 4+
1
1N 2
= 4
1
1N 2
= 4+
1
1N 2
= 4
1ª 2§ 2©= 1
1ª 2¨= 15+ to
1ª 2¨ 2©= i
1ª 2¨ 2ª= 1
1ª 2¨ 2N= 1
1ª 2¨ 3§= 1
1ª 2©= 14+
1ª 2ª= 11+ to 14- HCP; 4 spades, 4+ clubs or 4333, no 4+ hearts or diamonds or
3 hearts, 4+ clubs, xx in hearts or diamonds, no 4+ hearts or diamonds.
1ª 2ª 3§= 4+ to 7- HCP, to sign off, 3 spades, 4+ clubs
1ª 2ª 3§ P = automatic
1ª 2N= 1
1ª 3§= 17+ to 20- HCP Game Force, exactly 3 spades, 6+ good club suit.
1ª 3¨= 17+ to 20- HCP Game Force, 4 spades, 4+ clubs, diamond singleton.
1ª 3©= 17+ to 20- HCP Game Force, 4 spades, 4+ clubs, heart singleton.
1ª 3ª= 17+ to 20- HCP Game Force, 4 spades, 4-5 clubs, no singleton or void.
1ª
3N=
17+ to 20- HCP
Game Force,
4 spades, 4+ clubs, heart or spade void.
1ª
3N 4§=
asking which void
3N 4§
4¨=
diamond void.
3N 4§
4©=
heart void.
Opening bid of 1=
12+
to 15- HCP; balanced, 2 to 5 clubs OR
17+ to 19- HCP balanced, 2 to 5 clubs, some suit
that is neither
stopped nor semi-stopped (Jxx, Qx, or better) OR
11+ HCP to values short of enough for a 2 open,
unbalanced,
4+ clubs, no 5+ spades unless clubs are longer or of equal
length
and stronger,
no 5+ diamonds or 5+ hearts unless clubs are longer
and
stronger and unless, also, the hand has values nearly but not
quite good
enough for a 2 or a 2
open.
1N
response and rebids after
1
open (no intervening bid):
1N= 10+ to 13- HCP balanced, with all
suits stopped
or
semi-stopped (Jxx, Qx, or better), no 4+ major
unless 4333 or 3433, forcing to 2N,
1N 2§=
11+ to 17- HCP, 5+ clubs, 4+ side suit or 14+ to 19-HCP, any
distribution.
1N 2¨= 1
1N 2©= 1
1N 2ª= 1
1N 2N= 11+ to 12 HCP, balanced, no 5+ suit
1N 2N P = 11+ to 12 HCP
1N 2N 2N= 13 to 14- HCP
1N
3§=
11+ to 15- HCP, 6+ clubs, no 4+ side suit.
2
response and rebids after
1
open (no intervening bid):
2=
10+ to 19- HCP, forcing to 2N or higher, but neither partner
may jump
past 2N to directly bid 3N,
4+ clubs, no 4+ major; a
suit other than clubs not stopped and
not
semi-stopped (Jxx, Qx, or better).
2= 11+ to 14- HCP,
balanced, 4 or 5 clubs and
no 4+ major unless 4432, 4423, 4333, or 3433,
no 5+ in any suit other than clubs OR
10+ to 19+ HCP, unbalanced, 5+ clubs, no 5+ spades
unless clubs are the
longer or stronger suit,
no 5+ diamonds or 5+ hearts unless clubs
are the
longer and stronger suit and unless, also, the hand has
values not quite good enough for a 2
or a 2
open.,
2=
1
2=
1
2N= 15+ to 19- HCP; 4432, 4423, 4333, or 3433 with
3=
10+ to 12- HCP, unbalanced, one suited in clubs.
3=
3=
game force, 5 diamonds 6+ clubs, singleton heart.
3=
game force, 5 diamonds, 6+ clubs, singleton spade..
.2§
2¨
2©=
heart stop
2§
2¨
2ª=
spade stop, no spade stop
2§ 2¨ 2N= 10+ to 13- HCP, balanced, majors stopped or semi-stopped
2§
2¨
3§=
10+ to 13- HCP, an unstopped major, no 4+ diamonds.
2§
2©=
10+ to 13- HCP; 4 hearts, 4+ clubs or 2-3 clubs if 4-4 in majors), no 4+
diamonds.
2§
2ª=
10+ to 13- HCP; 4 spades, 4+ clubs, no 4+ hearts.
2§
2N= 10+ to 13- HCP, balanced, 4-5 clubs, stop/semi-stop in
other 3 suits (no 4+).
2§
3§=
10+ to 13- HCP, 6+ clubs, no 4+ major, no 4+ in other 3 suits
2
response and rebids after
1
open (no intervening bid):
2=
Keyway jump shift:
{1} 4+ to 7- HCP or 10+ to 13- HCP, 5 spades, 5+ hearts OR
{2} 17+ to 19- HCP, 5+ diamonds, no 4+ in any other suit.
2=
1
2=
1
2N= game invitation+: 1
3=
minimum hand
3=
1
3=
1
3=
maximum hand, 5-5 in majors
3N= t.
3=
1
3=
1
3=
1
3=
1
3N= 1
4=
1
4=
1
4=
1
4=
1
2
response and rebids after
1
open (no intervening bid):
2=
Soloway game force: 17+
to ? HCP with either:
{1} 5 hearts, 2-3 of the top 3 heart honors or
6+ good hearts,
no 4+ in any other suit OR
{2} 3 card fragment in hearts, balanced, all
suits stopped
or semi-stopped (Jxx, Qx, or better),
no 4+ spades, no 5+ diamonds.
2=
m
2N= 1
3=
1
3=
1
3=
1
3=
1
2
response and rebids after
1
open (no intervening bid):
2= Soloway game force: 17+
to ? HCP with either:
{1} 5 spades, 2-3 of the top 3 spade honors,
or 6+ good spades,
no 4+ in any other suit OR
{2} 3 card fragment in spades, balanced,
all
suits stopped or semi-stopped (Jxx, Qx, or better),
no 3+ hearts,
no 5+ diamonds..
2N= 1
3=
1
3=
1
3=
1
3=
1
2N
response and rebids after
1
open (no intervening bid):
2N= 13+
to 15- HCP, balanced
game force,
with all suits
stopped or
semi-stopped (Jxx, Qx, or better),
no 4+ major unless 4432, 4423, 4333, or 3433.
2N 3=
1
2N 3¨= 1
2N 3©= 1
2N 3ª= 1
2N 3N= 1
2N 4§= 1
3
response and rebids after
1
open (no intervening bid):
3= 4+ to 6- HCP, 6+ clubs, no 4+ side suit.
3
response and rebids after
1
open (no intervening bid):
3= 4+ to 6- HCP, 6+ diamonds, no 4+ side
suit.
3
response and rebids after
1
open (no intervening bid):
3=
3
response and rebids after
1
open (no intervening bid):
3=
4
3N
response and rebids after
1
open (no intervening bid):
3N= Four Ace Gerber (Responder has his own one-suited hand)
4
response and rebids after
1
open (no intervening bid):
4=
Minorwood in clubs.
4
response and rebids after
1
open (no intervening bid):
4=
Minorwood in.
4
response and rebids after
1
open (no intervening bid):
4=
M in.
4
response and rebids after
1
open (no intervening bid):
4=
M in
4N
response and rebids after
1
open (no intervening bid):
4N= M in
.
After
opener’s reverse (at two level) over the
1©
or 1ª
response, Responder’s
rebid of same suit at two level=
undefined values with 5+ cards in bid suit; a new suit at two level=
9+ HCP and no 3+ clubs; 2N= a
“transfer” to 3§,
followed by a pass is a weak hand;
3§=
good 9+ HCP with 3+ clubs; and, all other two or three level suit rebids by
responder over opener’s rebid= good 9+ HCP Game Force without 3+ clubs or 5+
of his first bid suit. Opener’s jump
rebid of 3§= 7½ to 9½ trick hand with solid or
semi-solid 6+ card club suit and exactly 3 card support for responder’s bid
major *********
lanced
and has no 4 card major that he can show at the two level, but has a stopper or
semi-stopper in all suits or in all suits except responder's jump shift suit,
opener rebids 2N (without regard to HCP) and, then, responder
rebids 3§ with
16+ to 18- balanced HCP and 4 clubs; 3N with 16+ to 18- balanced HCP but
not 4 clubs; 4§ with
18+ to 20- balanced HCP and 4 clubs; 4N with 19+ to 21- balanced HCP but
not 4 clubs. If responder's rebid is at the three level and is in any
suit other than clubs, he has the strong one suit hand. If responder's
rebid is the most convenient suit above
4§ and
is other than in his jump shift suit, his rebid is two suit (clubs and
the jump shift suit) RKC (responder has a good 21+ balanced HCP). If
responder's suit rebid above
4§
is in the same suit as his jump shift
suit or is the second most convenient suit above
4§,
his rebid is RKC in responder's jump shift suit (responder has the
strong one suited hand). If opener can not bid 2N and does not have 4
cards in responder's jump shift suit, but has a stopper or a 4 card second
suit he can show at the two level, he rebids in that suit. Responder will always
rebid 2NT (never higher in NT) with the strong balanced hand; and any other
rebid by responder shows the strong one suit hand. All jumps to the four level
by responder are the same as to opener's 2NT rebid If opener does not have a
bid he can make at the two level, he makes his most natural suit bid at the
3 level but without reversing above the jump shift suit (may bid 3 of
responder's jump shift suit with a 4 card holding in the suit). Responder rebids
will ALL be the same as to a 2NT rebid by opener (except, of course, the
3§
bid will not be available). Any
jump shift by opener= Game Force, may be made in a 3 card minor.
Substitute responses to
1
open if
an intervening double:
X XX= 9+ HCP, 4+ clubs, no 5+ major (may have 4 card major)
2=
5+ to 9- HCP, 4+ clubs; if
only 4 clubs, then will have 5+ diamonds.
Jump in new suit at any level= preempt
Substitute responses to 1§ if an intervening overcall:
If overcall is 1¨, then X= 9+ HCP, no 4+ clubs; no 4 card major or both 4 card majors; 1©= 5+ HCP, 4+. Hearts, no 4 spades (the bid that would have been made without the intervening double); 1ª= 5+ HCP, 4+.spades, no 4+ hearts (the bid that would have been made without the intervening double).
If overcall is 1©, then:
If overcall is 1ª, then:
If overcall is 1N then
If the overcall is at the two level and is a true suit, then X=
.
3N= Four Ace Gerber (Responder has his own one-suited major hand)
4§= Minorwood in clubs
4¨= Minorwood in diamonds
Opening bid of 1= balanced:
12+ to 15- HCP; 4432, 4423,
4342,
4333, 4324, 3442, 3433, 3424, 3352, 3343, 3334, 3325,
3253, 2443,
3235, 2443,
2434, 2353, 2343, or 2334;
or balanced: 17+ to 19- HCP; 4-5
diamonds, no 5 card major OR
unbalanced,
4+ diamonds,
no 5+ major unless diamonds are longer
and
stronger and unless, also, the hand has values nearly
(but not
quite) good enough
for a
2 open, no 5+ clubs if the clubs
are longer and stronger and if, also, the hand has values nearly
but not
quite) good enough for a 2 open.
Responses to
1
open by
unpassed hand
if no intervening double or overcall:
2=
11+ to ? HCP, 5+ diamonds, no
4+ major
2N= 33{xx}5
3C=
3=
preemptive: ? HCP; 5+ diamonds, no 4+ major
3=
6+ to 8- HCP, unbalanced, 4-5 diamonds, no 4+ major
1=
1N= 12+ to 15- HCP balanced OR
1=
6
1N= 12+ to 15- HCP balanced OR
2=
6
1N=
2=
6
2=
2=
2N=
1N rebid over + to 14- HCP, balanced, and (if 1N over 1©) no 4+ spades and no 3 good spades with a short side suit. After opener’s 1N rebid over the 1© or 1ª response, responder’s 2§= a one round force and a jump to 3§= a sign-off forcing a pass by opener. After opener’s reverse (1¨/1ª/2©), responder’s 2ª= 5+ spades and undefined values; 2N= a “transfer” to 3§, followed by a Pass= a weak hand with only 4 spades, 3§= good 9+ HCP Game Force with 3+ clubs; and, all of his other three level suit rebids= good 9+ HCP Game Force without 3+ clubs or 5+ spades. Any jump shift by opener= Game Force, may be made in a 3 card suit. Opener’s jump rebid of 3¨= 7½ to 9½ trick hand with solid or semi-solid 6+ card diamond suit and exactly 3 card support for responder’s bid major. *!!!!!!!!!!!*
1N= 5+ to 8- HCP, balanced, 4-5 clubs, no 4+ in any other suit
2N= 8+ to 11- HCP, 4-5 clubs; balanced; no 4+ any other suit
9+ HCP with 5+ clubs, unbalanced, no 4+ in any other suit or a good 11+ HCP Game Force, 4+ clubs, no 4+ diamonds, maybe a 4 card major if 11+ HCP. Opener rebids: 2¨= 5+ diamonds, no 4+ side suit 2©= 4 hearts and 4+ diamonds (maybe 4441); 2ª= 4 spades and 4+ diamonds; 2N= 4432; Responder’s rebid of 3§= 9+ to 11- HCP, unbalanced with 5+ clubs and no 4+ cards in any other suit (non-forcing); any other first rebid= good 11+ HCP Game Force. 3§= 11+ to 13- HCP, 4+ diamonds, 4 clubs, no singletons; 3¨= good 13+ HCP, 4+ diamonds, 4+ clubs (Game Force); 3© or 3ª= 11+ to 13- HCP, 5+ diamonds and 4 clubs, singleton in bid major; 3N= two suit RKC in the minors (opener is 5+- 5+ in the minors); 4§= Minorwood in clubs; and, 4¨= Minorwood in diamonds.
2©= 16+ to 19- HCP, balanced, no 4+ major OR
one-suited Game Force, solid or semi-solid heart suit.
2ª= 16+ to 19- HCP, balanced, no 4+ major OR
one-suited Game Force, solid or semi-solid spade suit.
If opener has no 4 card spade suit that he can show at the two level or if responders first bid was 2ª, and if, also, opener is balanced or semi-balanced and has a stopper or semi-stopper in all suits except responder's jump shift suit, opener rebids 2N (without regard to HCP). If opener is not able to rebid 2N, he rebids 3§ with 4+ clubs and 3¨ without 4+ clubs (without regard to HCP). Responder’s rebids are: 3¨= 16+ to 18- balanced HCP and 4 diamonds; 3N= 16+ to 18- balanced HCP but not 4 diamonds; 4¨= 18+ to 20- balanced HCP and 4 diamonds; or, 4N= 18+ to 20- balanced HCP but not 4 diamonds. If responder's rebid is at the three level and is in any suit other than clubs, he has the strong one suit hand. If responder's rebid is the most convenient suit above 4§ and is other than in his jump shift suit, his rebid = two suit RKC (clubs and the jump shift suit - responder has a good 21+ balanced HCP). If responder's suit rebid above 4§ is in the same suit as his jump shift suit or is the second most convenient suit above 4§, his rebid is RKC in responder's jump shift suit (responder has the strong one suited hand). If opener can not bid 2NT and does not have 4 cards in responder jump shift suit, but has a stopper or a 4 card 4 card second suit he can show at the two level, he rebids in that suit. Responder will always rebid 2NT (never higher in NT) with the strong balanced hand; and any other rebid by responder shows the strong one suit hand. All jumps to the four level by responder are the same as to opener's 2NT rebid. If opener does not have a bid he can make at the two level, he makes his most natural suit bid at the 3 level, but without reversing above the jump shift suit (may bid 3 of responder's jump shift suit; and, with a 4 card holding in the suit). Responder rebids will ALL be the same as to a 2NT rebid by opener (except, of course, the 3§ bid will not be available)
Substitute responses to 1¨ if an intervening double:
Redouble= 9+ HCP; 2NT= preemptive raise; 3¨= limit raise
Responses to 1¨ if an intervening overcall:
Opening bid of
1= 10+
HCP
to values not quite enough for
a 2 open, 5+ hearts,
no 5+ spades unless hearts are the longer and stronger suit and
unless, also, the hand has values not quite good enough for a 2
open,
no 5+ minor if that minor is the longer and stronger suit and if, also, the hand
has values not quite enough for a 2
or a
2
open.
Responses to
1
open
by unpassed hand
if no intervening double or overcall:
P
= 0 to 4- HCP with 3 or fewer
heart, 0 to 3- HCP with 4 hearts.
1=
?
Go to 1
response and rebids after 1
open.
1N=
m
Go to 1N
response and rebids after 1 open.
2=
o
Go to 2
response and rebids after 1
open.
2=
y.
Go to 2
response and rebids after 1
open.
2=
a
Go to 2
response and rebids after 1
open.
2=
?
Go to 2
response and rebids after 1
open.
2N= p.
Go to 2N
response and rebids after 1 open.
3=
p.
Go to 3
response and rebids after 1
open.
3=
Go
to 3
response and rebids after 1
open.
3=
xfer;
Go
to 3
response and rebids after 1
open.
3=
m
Go to 3
response and rebids after 1
open.
3N= m
Go to 3N
response and rebids after 1
open.
4=
Go to
4
response and rebids after 1
open.
4=
Go to
4
response and rebids after 1
open.
4=
3
Go to
4
response and rebids after 1
open.
4N=
Go to 4N
response and rebids after 1
open.
5= m
Go to
5
response and rebids after 1
open.
5=
Go to
5
response and rebids after 1
open.
1© 2ª= 17+ to 19- HCP Game Force in spades (solid or semi-solid suit) OR
17+ to 19- HCP Game Force, balanced (no 5+ minor or 4+ major).
1© 2N= 17+ 19-HCP, balanced, 4-5 clubs or any 4-3-3-3. i
1© 3§= 17+ to 19- HCP, exactly 3 hearts, 6+ good club suit.
1© 3¨= 17+ to 19 HCP Game Force, 4 hearts, 4+ clubs, diamond singleton.
1© 3©= 17+ to 10- HCP Game Force, 4 hearts, 4-5 clubs, no singleton or void.
1© 3ª= 17+ to 19- HCP Game Force, 4 hearts, 4+ clubs, spade singleton.
1© 3N= 17+ to 19- HCP Slam Try, 4 hearts, 4+ clubs, diamond or spade void.
1© 3N 4§= asking which void
1© 3N 4§ 4¨= diamond void
1© 3N 4§ 4©= spade void, no slam interest.
1© 3N 4§ 4ª= spade void, no slam interest
Responses without 4+ card heart support:
2©= 4+ to 8- HCP, 3 hearts.
1N= 4+ to 6- HCP, balanced, no 4+ major, no 4+ spades
Opener passes= 10+ to 15- HCP, 4522, 3532, 3523, or 2533.
Opener rebids:
2§= 11
2¨= 6
2©= 11
2§= 11+ to 15- HCP, no 5+ spades, or diamonds unless longer diamonds, hearts, 4+ clubs, 4513 or good 15+ to 19- HCP, any distribution without 5+ spades,
After opener’s 2§ rebid, responder rebids:
2¨= 6+ HCP relay,
After responder’s 2¨, opener bids:
2©= 11+ to 15- HCP, 5+ hearts, 4+ clubs or 4513
After opener’s 2© bid, responder bids:
P = 6+ to 8- HCP, 2 or 3 hearts, no 2ª or higher bid available
2ª= 6+ to 8- HCP, 5+ diamonds, 5+ clubs
After responder’s 2ª, opener bids:
2N= 4
3§= 1
2¨= 6
3©= 11
2©= 11 to
2ª= 1
2N= 1
3§= 1
3¨= 1
Opener rebids 2¨= 11+ to 15- HCP, 5+ hearts, 4+ diamonds or 4531
After opener’s 2¨ rebid, responder rebids= 10
Opener rebids 2©= 15+ to 19-, 6 hearts
After opener’s 2© rebid, responder rebids= 10
Opener rebids 2ª= 11
Opener rebids 2N= 11+ to 15- HCP; 5 hearts, 5 card minor 1
Opener rebids 3§= 15+ to 19+ HCP; 6 hearts, 4 clubs or 5 hearts, 5 clubs
Opener rebids 3¨= 15+ to 19+ HCP; 6 hearts, 4 clubs or 5 hearts, 5 clubs
Opener rebids 3©= 1 1
Opener rebids 3ª= 1 1
Opener rebids 3N= 1 1
1ª= good 3+ HCP F1R, 4+ spades, no 4+ hearts, no other response (no 2© bid, etc.)
Opener rebids 1N= 11+ to 15- HCP, balanced, no 4+ spades and, if 3-5 in majors, no spade honor or no xx in either minor exactly 3 spades, no xx in either minor.
After opener’s 1N rebid, responder’s 2§= good 7+ HCP, artificial; 3§= fewer than good 7 HCP, 4 spades signoff (forces a pass by opener). After responder’s 2§ rebid, opener’s 2¨= 11+ to 13- HCP, 5 hearts, no 4 spades and no 3 spades if 3-5 in majors if xx in either minor
Opener rebids 2§= 11+ to 15- HCP, 4+ clubs, unbalanced, no 4+ spades and, if exactly 3 spades, no xx in either minor or F1R, good 14+ HCP, no 4 spades.
After opener’s 2§ rebid, responder rebids:
2¨= good 6+ HCP relay,
2©= 4+ to 6- HCP HCP, no 4+ spades, no 3+ hearts
Opener rebids 2¨= 11+ to 15- HCP, 5 hearts, 4+ diamonds or 4531; no 4+ spades, no 4+ hearts and, if 3 hearts; no xx in some other suit
After opener’s 2¨ rebid, responder rebids= 10
Opener rebids 2©= 1
After opener’s 2© rebid, responder rebids= 10.
Opener rebids 2ª= 1
Opener rebids 2N= 1
Opener rebids 3§= 1
Opener rebids 3¨= 1
Opener rebids 3©= 1
Opener rebids 3ª= 1
Opener rebids 3N= 1
Any jump shift by opener= Game Force, may be made in a 3 card suit. Opener’s jump rebid of 3¨= 7½ to 9½ trick hand with solid or semi-solid 6+ card diamond suit and exactly 3 card support for responder’s bid major. *!!!!!!!!!!!*
2§= 8+ to 10- HCP, artificial with exactly 3 hearts, any distribution, OR good 11+ HCP game force with 4+ clubs, no 4+ hearts, no 5+ spades, no 5+ diamonds
Opener’s 2NT rebid or 2-level suit bid up to 14 HCP,
Opener’s raise of responder’s suit 4 or good 3-card fit, one unstopped suit
2© over 1ª - 12+ HCP, with 5-card suit, game forcing, Fast arrival rebids
2NT - Jacoby, slam interest, 4 trumps to an honor, asks singleton
Splinter, Good 11+ HCP, 4 trumps to an honor, singleton or void in bid suit
1NT Response - Forcing, 5-15 HCP, Subsequent jump raise to 3 = limit, 3 trumps
4th suit forcing one round
2¨= Game Force, 5+ diamonds, no 4+ hearts
2©=
2ª= 16+ to 19- HCP, balanced, no 4+ major OR
one-suited Game Force, solid or semi-solid spade suit.
Responses to 1© with 4+ card heart support:
3§= 4+ to 7- HCP limit raise, 4+ hearts
3¨= 7+ to 9- HCP limit raise, 4+ hearts
3©= 9+ to 11- HCP limit raise, 4+ hearts, no singletons, not a doubleton Ax or xx in both minors.
3ª= 9+ to 11- HCP limit raise 4+ hearts; a singleton (not an A, K, or Q), in one minor, no 5+ side suit or
a doubleton Ax or xx (not including a K or Q) in both minors.
Opener rebids:
3N = asking
After opener’s 3ª rebid, responder rebids:
4§= 9
3N = 9+ to 11- HCP limit raise, 4-5 H, singleton spade, no short minor, not 5+ 5+
4§= 9+ to 11- HCP limit raise, 4 hearts, 5 clubs, no singleton, K or Q in the two doubletons
4¨= 9+ to 11- HCP limit raise, 4 hearts, 5 diamonds, no singleton, no K or Q in the two doubletons
4©= 9+ to 11- HCP limit raise, 4 hearts, 5 spades, no singleton, no K or Q in the two doubletons
2N = 9+ to 11- HCP limit raise, 4+ hearts, no singletons and not a doubleton Ax or xx (no K or Q included) in both minors
OR good 11+ HCP, 4+ hearts (modified Jacoby game force)
Opener rebids:
3§= 11+ to 15- HCP
After opener’s 3§ rebid, responder rebids:
3¨= 9
3©= 9+ to 11- HCP balanced limit raise: no singletons, no 6+ hearts, and no 5-4 or 4-5 in hearts and
another suit unless with two doubletons, each of which includes a K and/or a Q but no A..
3¨= 15+ to 19- HCP, any distribution with 5+ hearts
3©= 11+15- HCP, 9
4ª= what
!!!!!!!!!!!!!!!!!!
Responses to 1© by unpassed hand if intervening double:
Redouble= 9+ HCP; 2NT= limit raise; 3©= preemptive raise
Responses to 1© by passed hand if no intervening double:
2§ = 10-11 HCP 3 or 4-card fit, System “on” after overcall
After 2§ overcall, 2¨ is Drury, good 3 or 4-card support
Responses to 1© by passed hand if intervening double:
2§ = 10-11 HCP 3 or 4-card fit, System “on” after overcall
After 2§ overcall, 2¨ is Drury, good 3 or 4-card support
Opening bid of
1=
10+ HCP to values not quite enough for a
2
open, 5+ spades, no 5+ hearts or 5+ diamonds if that suit is the
longer and stronger suit and if, also, the hand has values not
quite
enough for a 2 or a 2
opening bid, no 5+ clubs unless the clubs
are longer or stronger than
spades.
Responses to
1
open by unpassed hand
if no intervening double or overcall:
P
= 0 to 4- HCP with 3 or fewer
spades, 0 to 3- HCP with 4 spades. not good 3+ HCP if 4+ spades and not good 4+ HCP if fewer than 4
spades.
1N=
forcing, no other applicable bid.
Go to 1N
response and rebids after 1 open.
2=
o
Go to 2
response and rebids after 1
open.
2=
y.
Go to 2
response and rebids after 1
open.
2=
a
Go to 2
response and rebids after 1
open.
2=
?
Go to 2
response and rebids after 1
open.
2N= p.
Go to 2N
response and rebids after 1 open.
3=
p.
Go to 3
response and rebids after 1
open.
3=
Go
to 3
response and rebids after 1
open.
3=
xfer;
Go
to 3
response and rebids after 1
open.
3=
m
Go to 3
response and rebids after 1
open.
3N= m
Go to 3N
response and rebids after 1
open.
4=
Go to
4
response and rebids after 1
open.
4=
Go to
4
response and rebids after 1
open.
4=
3
Go to
4
response and rebids after 1
open.
4N=
Go to 4N
response and rebids after 1
open.
5= m
Go to
5
response and rebids after 1
open.
5=
Go to
5
response and rebids after 1
open.
back to top
Opening bid of
1= 10+ HCP to values not quite enough for a
2
open, 5+ spades, no 5+ hearts or 5+ diamonds if that suit is the
longer and stronger suit and if, also, the hand has values not
quite
enough for a 2 or a 2
opening bid, no 5+ clubs unless the clubs
are longer or stronger than
spades.
1N
response and rebids after
1
open (no intervening bid):
3+ to 5- HCP, 3 spades.
1 1N=
forcing;
3+ to 5- HCP, 3 spades OR
5+ to
no other applicable response.
2= 10+ to 17- HCP; 5 spades; 3+ clubs;
12+ to 14- HCP, 6+ spades
no 4+ hearts; no 4+diamonds OR
15+ to 17- HCP; 5+ spades.
2= 10+
2=
10+ to 12- HCP; 6+ spades; no 4+ s
2=
10+ to 12- HCP; 6+ spades; no 4+ side suit.
2N= game invite+: 6+ solid spades, semi-solid 6+ spades,
or 7+ broken spades and a 3 card side suit; some suit
unstopped, not semi-stopped, or unsupported A high;
no 4+ side suit.
3=
no spade support; 5+ good clubs or a good club
stop; no 5+ hearts.
3= n
3=
3=
n
3N=
3=
no spade support;
3=
no spade support; 5+ hearts or heart stop;
any value hand.
3=
no spade support; no 3
,
3
, or
3
bid.
3N=
3=
game force; exactly 5 spades; 3+ clubs; no 4+ hearts;
no 4+ diamonds.
3= game force; exactly 5
spades; 3+
diamonds; fewer
clubs; no 4+ hearts.
3=
game force; 5+ spades; 4+ hearts;
no 4
or
4
bids.
3=
game invite; 7+ broken spade suit; no 3+ side suit.
P =
values not helpful.
3N=
forcing; spade support; slammish; no side fillers.
3=
forcing; spade support; slammish;
club fillers.
3= forcing; spade support;
slammish; diamond.
3=
forcing; spade support; slammish;
diamond
3N= sign-off to play.
4=
game force; e
4= game force; e
4=
game force; 5
4= sign-off to play.
1
2
=
n
1
2
=
n
1
2
=
3+ to 5- HCP, 4 spades
or
5+ to 8- HCP, 3 spades.
2N= game try; exactly 5 spades.
1
2N= Keyby he he
1
3
=
not forcing; n
1
3
=
n
1 3
=
n
1
3
=
3+ to 6- HCP, 4 spades
2ª= 3+ to 7- HCP, 4 spades; or, 4+ to 8- HCP, 3 spades
Responses without 4+ card spade
support:
back to top
1ª= good 3+ HCP F1R, 4+ spades, no 4+ hearts, no other response (no 2© bid, etc.)
Opener rebids 1N= 11+ to 15- HCP, balanced, no 4+ spades and, if 3-5 in majors, no spade honor or no xx in either minor exactly 3 spades, no xx in either minor.
After opener’s 1N rebid, responder rebids:
2§= good 7+ HCP, artificial; 3§= fewer than good 7 HCP, 4 spades signoff (forces a pass by opener). After responder’s 2§ rebid, opener’s 2¨= 11+ to 13- HCP, 5 hearts, no 4 spades and no 3 spades if 3-5 in majors if xx in either minor
1N= 11+ to 15- HCP, balanced, no 4+ spades and, if 3-5 in majors, no spade honor or no xx in either minor exactly 3 spades, no xx in either minor
Opener rebids 2§= 11+ to 15- HCP, 4+ clubs, unbalanced, no 4+ spades and, if exactly 3 spades, no xx in either minor or F1R, good 14+ HCP, no 4 spades.
Opener rebids 2¨= 1
Opener rebids 2©= 1
Opener rebids 2ª= 1
Opener rebids 2N= 1
Opener rebids 3§= 1
Opener rebids 3¨= 1
Opener rebids 3©= 1
Opener rebids 3ª= 1
Opener rebids 3N= 1
Any jump shift by opener= Game Force, may be made in a 3 card suit. Opener’s jump rebid of 3¨= 7½ to 9½ trick hand with solid or semi-solid 6+ card diamond suit and exactly 3 card support for responder’s bid major. *!!!!!!!!!!!*
2§= 8+ to 11- HCP, artificial with exactly 3 hearts, any distribution, OR 11+ to 19- HCP, no 3+ spades.
Opener’s 2NT rebid or 2-level suit bid up to 14 HCP,
Opener’s raise of responder’s suit 4 or good 3-card fit, one unstopped suit
2© over 1ª - 12+ HCP, with 5-card suit, game forcing, Fast arrival rebids
2NT - Jacoby, slam interest, 4 trumps to an honor, asks singleton
Splinter, Good 11+ HCP, 4 trumps to an honor, singleton or void in bid suit
1NT Response - Forcing, 5-15 HCP, Subsequent jump raise to 3 = limit, 3 trumps
4th suit forcing one round
Opener rebids 2¨= 1
Opener rebids 2©= 1
Opener rebids 2ª= 1
Opener rebids 2N= 1
Opener rebids 3§= 1
Opener rebids 3¨= 1
Opener rebids 3©= 1
Opener rebids 3ª= 1
Opener rebids 3N= 1
2¨= Game Force, 5+ diamonds, no 4+ hearts
2©=
2ª= preempt, fewer than good 5 HCP, good 6+ spade suit, singleton
2N= what
Responses to 1ª if intervening double:
Redouble= 9+ HCP; 2N= limit raise; 3ª= preemptive raise
Opening bid of
1N=
15+ to 17- HCP, balanced, no
5 card
major,
no xx in any suit, no 2
doubletons.
Responses to
1N
open by unpassed hand
if no intervening double or overcall:
P = NOTE: Any
2N
bid by Responder (whether immediate
or as a rebid) is forcing; but, Responder MAY pass
any
2N rebid by Opener.
2=
Keyman (modified
Stayman - he he ):
may
be one-suited in diamonds (invite only) but not in clubs.
Go to 2
response and rebids after 1N open.
2=
xfer: 5+ hearts, 0 to 4 spades or
4 hearts, 0 to 3 spades,
5+ clubs or
no 4+ major, 5+ clubs,
invite only.
Go to 2
response and rebids after 1N open.
2=
xfer; 5+ spades,
no 4+ hearts unless no game chance
OR
4 spades, 0 to 3 hearts
(maybe
4144).
Go to 2
response and rebids after 1N open.
2=
?maybe 1444
Go to 2
response and rebids after 1N open.
2N=
xfer:
one-suited clubs, to SO in 3
or
to GF (or better) in clubs or no trump.
Go to 2N response and rebids after 1N open.
3=
xfer:
one-suited diamonds, to SO in 3
or
to GF (or better) in diamonds or no trump.
Go to 3
response and rebids after 1N open.
3=
invitational or better xfer to best major:
Go
to 3
response and rebids after 1N open.
3=
xfer;
Go
to 3
response and rebids after 1N open.
3=
m
Go to 3
response and rebids after 1N open.
3N= m
Go to 3N
response and rebids after 1N open.
4= m
Go to 4
response and rebids after 1N open.
4=
xfer to
4
:
one-suited hearts, to SO in
4
or
to RKC or Exclusion RKC with hearts as trumps.
Go to
4
response and rebids after 1N open.
4=
xfer to
4
:
one-suited spades, to SO in
4
or
to RKC or Exclusion RKC with hearts as trumps.
Go to
4
response and rebids after 1N open.
4=
3
Go to
4
response and rebids after 1N open.
4N=
Go to 4N
response and rebids after 1N open.
5= m
Go to
5
response and rebids after 1N open.
5=
Go to
5
response and rebids after 1N open.
2
response and rebids after
1N
open (no intervening bid):
2=
Keyman (modified
Stayman - he he ):
4-4 majors , 5 hearts balanced,
or 4+ diamonds; no 4+ clubs
unless also 4-4 majors and game hope
only if major fit found.
2
2
=
42, 34,
32, or 24 majors (no 44 majors, no 3 hearts).
2
2
2
=
4-4 majors, 5-5 majors, or 4 spades and 5 hearts
(if spades are relatively stronger than hearts);
no game hope unless
opener has a maxi and
also
a 4-4 or 4-5 major
fit is found OR
4 hearts, 5+ diamonds;
no game hope unless
opener has maxi and a 4-4 or 4-5 major fit found.
2
2
2
P = 2-3 spades, 4 hearts; mini
or maxi.
2= 3-4 spades, 2 hearts,
mini.
P =
3-4 spades, 4-5 hearts, no game hope.
2N= 2-3 spades, 4 hearts, 5+ diamonds.
2N= 1.
3=
4-2-3-4, 3-2-4-4, or 3-2-3-5.
P = automatic.
3=
4-2-4-3, 3-2-5-3
P = automatic.
3=
0-3 m
3=
0
2
2
2
2N=
4
2 2
2
3
=
xfer: 4 hearts, 5+ diamonds,
invite (only).
2
2
2
3
=
4
2
2
2
3
=
2
2
2
3
=
6+ spades
2
2
2
3N= S
2
2
2
= relay:
0-3 spades, 4+ hearts, no 4+ clubs; invite+.
2N= 3-4 spades, 2 hearts; mini.
3=
2-3 spades, 4 hearts, no 4 diamonds; mini.
3=
2-3 spades, 4 hearts, no 4
diamonds; mini.
3=
2-3 spades, 4 hearts,
mini.
3=
0-
2
2
2N= relay:
4 spades, 4+ hearts, no 4+ clubs; invite+
3=
0-3 m
2
2
3
=
0-3 m
2
2
3
=
0-3 m
2
2
3
=
0-3 m
2
2
3
=
0-3 m
2
2
3N=
0-3 m
2 2
=
2-3 spades, 3 hearts.
P = 4 spades, 4-5 hearts, no game hope.
2= relay:
4 spades, 0 invite+.
2N= relay:
4 spades, or -
3=
relay: one-suited in diamonds; invite (only).
3=
relay: 4-5 spades, 5+
hearts; invite+.
3=
relay: 5+ spades, 4-5 hearts; game force+.
3= relay:
4441 game force+.
3N=
4432 or 4423; SO.
4=
.
4=
5 spades, 5 hearts;
to SO or RKC (2 suit).
4=
4 spades, 5 hearts; SO.
2 2
=
4 spades, 3 hearts..
P = 4 spades,
no game hope.
2N=
0-3 spades, 4 hearts,
-
3=
relay: one-suited diamond invite (only).
3=
m
3=
3
3=
0
3N=
0
4=
.
4=
m
4=
3
2 2N= 4
spades and 4 hearts; mini.
3=
relay: one-suited diamond invite (only).
3=
mini, no diamond fit.
P = no game likely.
3=
mini, diamond fit, cue, 4/5
maybe best.
`
3=
mini, diamond fit, cue, 4/5
maybe best.
3N=
diamond fit, 3N looks okay and best.
3= xfer:
4+ hearts, to SO or show slam interest.
3=
xfer:
4+ spades, to SO or show slam interest.
2 3
=
4 spades and 4 hearts; maxi.
2
response and rebids after
1N
open (no intervening bid):
2=
modified Jacoby xfer:
may
be one-suited in clubs (invite only) but not in diamonds;
if not one-suited in clubs,
will have 4+ hearts;
no other response applicable.
2=
2-3 hearts, mini or maxi (may have 4 spades).
P = 0-4 spades, 5+ hearts, no game hope
2=
invite+ relay: 0-3
spades, 5+ hearts, invite+.
2N= mini, doubleton heart.
3=
maxi,
doubleton heart.
3=
maxi
3=
maxi, 3 hearts,
3=
maxi: 4432 or 4423
3N= maxi, 4333.
2N=
invite (only) relay: one-suited clubs.
3=
4 mini
3=
?
3=
invite+ relay:
4+ hearts, 4+ sdianonds
-3
3=
?
3=
5+ spades, 4 hearts,
3=
?
3N= ?
2=
2-3 spades, 4 hearts.
2N=
invite plus relay: 0
2N= 4 spades, 4 hearts, mini.
3=
4423, maxi.
3=
4432, maxi.
2
response and rebids after
1N
open (no intervening bid):
2=
modified Jacoby xfer: 5+ spades;
no 4+ hearts unless
no game
chance)
OR
4 spades, 0 to 3 hearts, ma
2=
forced
2N=
?
3=
?
3=
?
3=
?
3=
?
3N= ?
2
response and rebids after
1N
open (no intervening bid):
2=
?
2N=
no 4+ minor
3=
3=
?
3=
?
3=
?
3N= ?
2N response and rebids after 1N open (no intervening bid):
2N=
xfer:
one-suited clubs, to SO in 3
or
to GF (or better) in clubs or no trump.
3=
forced.
P = one-suited club sign off.
3=
GF (or better) in clubs or
no trump,
singleton or void in diamonds.
3=
GF (or better) in clubs or
no trump,
singleton or void in hearts.
3=
GF (or
better) in diamonds or no trump,
singleton or void in spades.
3N=
Minorwood (RKC) in clubs.
4=
2 suit Minorwood (RKC) in clubs
and diamonds.
4=
2 suit Minorwood (RKC) in clubs
and hearts.
4=
2 suit Minorwood (RKC) in clubs
and spades.
3
response and rebids after
1N
open (no intervening bid):
3=
xfer:
one-suited diamonds, to SO in 3
or
to GF (or better) in diamonds or no trump.
3=
forced.
P = one-suited diamond sign off.
3=
GF (or better) in diamonds
or no trump,
singleton or void in hearts.
3=
GF (or
better) in diamonds or no trump,
singleton or void in spades.
3N=
GF (or
better) in diamonds or no trump,
singleton or void in clubs.
4=
2 suit Minorwood (RKC) in clubs
and diamonds.
4=
Minorwood (RKC) in
diamonds.
4=
2 suit Minorwood (RKC) in
diamonds and hearts.
4=
2 suit Minorwood (RKC) in
diamonds and spades.
3
response and rebids after
1N
open (no intervening bid):
3=
5 spades, 5+ hearts, invitational or better
3=
mini, more hearts than
spades.
3=
mini, more
spades than hearts.
3N= mini, spades and hearts equal length.
3
response and rebids after
1N
open (no intervening bid):
3=
G
3
response and rebids after
1N
open (no intervening bid):
3=
G
3N
response and rebids after
1N
open (no intervening bid):
3N= SO (no slam hope).
4
response and rebids after
1N
open (no intervening bid):
4=
4
response and rebids after
1N
open (no intervening bid):
4=
xfer to
4
:
one-suited hearts, to SO in
4
or
to RKC or Exclusion RKC with hearts as trumps.
4=
forced.
4=
RKC with
hearts as trumps - exclude spades.
4N=
RKC with
hearts as trumps.
5=
RKC with hearts as trumps
- exclude
clubs.
5=
RKC with hearts as trumps
- exclude diamonds.
4
response and rebids after
1N
open (no intervening bid):
4=
xfer to
4
:
one-suited spades, to SO in
4
or
to RKC or Exclusion RKC with spades as trumps.
4=
forced.
4N=
RKC with
spades as trumps.
5=
RKC with spades as trumps
- exclude
clubs.
5=
RKC with spades as trumps
- exclude diamonds.
5=
RKC with spades as trumps - exclude hearts.
4
response and rebids after
1N
open (no intervening bid):
4=
G
4N response and rebids after 1N open (no intervening bid):
5
response and rebids after
1N
open (no intervening bid):
5
response and rebids after
1N
open (no intervening bid):
Responder's rebids over 1NT - 2§ - 2©
2ª - 4+©, mild slam try
3§, 3¨ - 9+ HCP, with 4 spades, 5 of bid suit, forcing to at least 3NT
4§ - RK Gerber, asks key cards with hearts as trump suit
4NT – Invitational 16-17 HCP with 4-card spade suit
Responder's rebids over 1NT - 2§ - 2¨
3©, 3ª - 10+ HCP with good 5-card suit, 4 of other major
3NT - 10+ HCP with 4 of a major suit
2¨ - Transfer to 2©
Responder's rebids over opener's 2© rebid Don’t protest, Be positive, suggest something else
2ª - Weak invitational, 6-8 HCP with 5 hearts, 5 spades
Smolen was cancelled – I’ve suggested several times that this should show 4 H and 5+ minor or 4-4 minors - with weak 5-5 or 4weak-4 can respond 2c (see above).
2NT - 8-9 HCP with 5 hearts, no strong second suit
3§, 3¨ - 8+ HCP with 5 hearts, 5 or good 4 of second suit,
3© - 8-9 HCP with very good 5 or 6-card heart suit
2© - Transfer to 2ª - Similar, but subsequent 3© shows 5-5, slam interest
2ª - Transfer: Opener’s 2NT = longer diamonds, 3§= longer or equaL length
Responder's rebids over opener's 2NT rebid
3§ - Weak hand with long clubs
3¨- Weak hand with long diamonds
3© - Shows strong 5 clubs, good 4 or 5 diamonds, singleton heart
3ª - Shows strong 5 clubs, good 4 or 5 diamonds, singleton spade
3NT – Shows strong 5 clubs, 4 diamonds, 2-2 in majors
After singleton showing bid, opener fits minor or corrects to 4NT,
2NT – Invitational
3§, 3¨ - Game force, slam interest
3©, 3ª - Strong distributional hand with broken 6-card major suit,
Opener cue bids lowest ace with good 3-card fit
4©, 4©, - Transfer to 4©, 4ª, subsequent 4NT asks key cards
4§ - Gerber directly over 1NT , asks aces only, 4¨ = 1 or 4, 4© = 0 or 3, 4ª = 2
After opponent’s double of 1NT – Transfers, redouble for clubs
After opponent’s single suited overcall - Lebensohl 2NT – 3NT and cue bid show stopper Immediate 3NT and cue bid denies stopper. Double = penalty.
1n 4c= RKC Gerber
1n 4d= xfer to one-suit H, to SO or RKC
4h= forced
ps= SO
4s= S cue
4n= RKC
5c= C cue
5d= D cue
5h= RKC, exclude S
5c= RKC exclude C
5d= RKC exclude D
1n 4h= xfer to one-suit S, to SO or RKC
4s= forced
ps= SO
4n= RKC in S
5c= C cue
5d= D cue
5h= S cue
5s= RKC, exclude S
5n= RKC, exclude D
6c= RKC, exclude C
1n 4s =
1n 4n= relay (good 17 to bad 19 HCP, balanced, no 4 card M)
ps= SO (15 to bad 16 HCP)
5c= 4 cards in C (good 15 to 16 HCP)
5d= no 4 card minor
4 H, 4c
5s =
4n=
5d=
5h=
5s=
Opening bid of 2=
balanced:
21+ to 23- HCP or
25+ to
? HCP;
no 5+ cards in any suit
OR
one-suited major hand:
21+ to ?
HCP; a 5 card major;
no 4+ side suit OR
8+ to ? tricks; a 6+ card major OR
one-suited minor hand:
21+ to ?
HCP; a 5+ minor;
no 4+ side suit OR 8+ to 10- tricks; a 6+ minor; some suit not
stopped and not semi-stopped OR 10+ to ? tricks; a 6+ minor OR
two-suited game force:
5+ major and 4+ side suit OR 5+ clubs
and a 4+ card major.
Responses to
2
open by unpassed hand
if no intervening double or overcall:
2=
waiting: no higher and better bid applicable.
Go to 2
response and rebids after 2
open.
2N= 5+ spades, 5+ hearts or 5 spades; any value hand.
Go
to 2N
response and rebids after 2
open.
3=
positive (1 K, 2 Q, or better), Hx or 3 spades.
Go
to 3
response and rebids after 2
open.
3=
positive (1 K, 2 Q, or better),
H.
Go to 3
response and rebids after 2
open.
Opening bid of 2=
balanced:
21+ to 23- or 25+ to 27- HCP;
may have any 5 card suit except diamonds;
OR
8+ to 10- tricks, one suited clubs, one (only) other
suit
not
stopped and not semi-stopped OR
10+ to ? tricks, unbalanced, 5+ clubs, a one or two suited
hand
(not any 4441) OR
8+ to ? tricks with either major as the primary suit and either a
one or two
suited hand (not any 4441) OR
4414 with game force values.
2
response and rebids after
2
open (no intervening bid):
2=
waiting, no higher and better bid applicable.
2N
response and rebids after
2
open (no intervening bid):
2N= 5+ spades, 5+ hearts or 5 spades; any value hand.
3
response and rebids after
2
open (no intervening bid):
3=
positive (1 K, 2 Q, or better), 4+ diamonds; 4+ clubs;
no 4+ major; no A, K, or Q in either major.
3
response and rebids after
2
open (no intervening bid):
3=
positive (1
K, 2 Q, or better); 3 spades. 3 hearts, 5+ clubs.
Opening bid of 2=
weak 2
equivalent: 5+ to 10- HCP (varying
with vulnerability);
good 6 or very good 5 card suit OR
balanced or semi-balanced: 21+ to 23- HCP; 4441, 4432, 4423,
4414, 4324, 4243, 4144, 3442, 2443, or 1444 OR
game force: 5+ diamonds; 4 card major; no xx in another suit.
Responses to
2 open by unpassed hand
if no intervening double or overcall:
2= no hope for game opposite
a weak
2
equivalent;
no 4+ hearts.
2=
21+ to 23- HCP; 4441, 443{xx},
44{xx}3, 4414,
43{xx}4, 4{xx}43, or 4144 OR
game force: 4 spades; 5+ diamonds.
2N= 23+ to 25- HCP; 4432, 4423, 4342, 4333, 4324,
3442, 3433, 3424, 3343, 3334, or 3244; no xx suit.
3=
21+ to 23- HCP; 344{xx} or 1444.
3=
21+ to 23- HCP; {xx}443.
3= game force:
4 hearts; 5+ diamonds; x in a
suit.
3= game force:
4 hearts; 5+ diamonds; void in a suit.
3N= game force: 4 hearts; 5+ diamonds; other suits stopped.
2=
invitation+ (F1R) opposite a weak 2
equivalent;
unbalanced; 3+ heart support;
no 4+ spades.
Go to 2
response and rebids after 2
open.
2N=
game+ invitation (F1R) opposite a weak 2
equivalent,
either: unbalanced
with 3+ heart support. or
balanced, with or without
3+ heart support
Go
to 2N
response and rebids after 2
open.
3=
Go
to 3
response and rebids after 2
open.
3=
Go
to 3
response and rebids after 2
open.
3=
preempt, 4+ hearts, less than good 7+ HCP
Go
to 3
response and rebids after 2
open.
3=
Go
to 3
response and rebids after 2
open.
3N= SO
Go
to 2N
response and rebids after 2
open.
4=
4=
4= 7+
4=
4N=
Opening bid of 2=
weak 2
or 2
equivalent: 5+ to 10- HCP
varying
with vulnerability; good 6 or very good 5 card suit OR
balanced:
23+ to 25- or 27+ HCP, no 5+ major or 5+ clubs
OR
any 4441: 23+ to ? HCP
8+ to 10- tricks , one suited diamonds and one (only) other
suit not
stopped and not semi-stopped OR
10+ to ? tricks, with diamonds as the primary suit in a one or two
suited
hand
(not three suited)
OR
4441 or 4414 with game force values.
2
response and rebids after
2
open (no intervening bid):
2= asking for pass or correct
(p/c); no 3+ hearts;
no hope for game opposite
a weak 2
equivalent.
P = weak 2 equivalent.
2=
weak 2
equivalent.
2N=
23+ to 25- HCP; balanced;
no 5 hearts;
all suits stopped or semi-stopped.
P = no A, K, or Q; no 2 J; no favorable distribution.
3 or a higher bid= same as to regular
2N sequences.
Go
ET CETERA, all the same
as if 2N open..
3=
game force; 5+ clubs; 4+ diamonds; no 4+ spades.
3=
8+ to 10- tricks; one suited diamonds;
some suit not
stopped and not semi-stopped OR
game force; 5+ diamonds; no 4+ spades; no 4+ clubs;
maybe 4 hearts.
OR
4441 or 4414 with game force values.
3= asking for pass or correct
(p/c); no
3=
game force; 5+ diamonds; 4 spades; maybe 4 hearts.
2N= 4+ spades, 0 to 1 controls (singleton is a
control).
3= singleton
diamond, asking how many
controls
exclusive of
diamond king.
3= 0 controls exclusive of
diamond
king.
3= asking about specific Qs
exclusive
of diamond Q.
3= shows spade Q.
3=
4+ spades, heart K.
3= 4+ spades, spade K.
3=
singleton heart, asking how many controls
exclusive of
heart king.
3=
singleton club, asking how many controls
exclusive of
club king.
3=
0 controls exclusive of heart
king (maybe).
ET CETERA
3= 4+
diamonds, maybe 4+ hearts also,
no 4+ spades or clubs
3= 4+ hearts, no 4+ other suit, 0 to
4
3= 4+ spades, 3 or 4 controls.
3= 4+ spades, 5 or 6 controls
3N= 4+ spades, 5 or 6 controls and club K.
2
2N= 23+ to 25- HCP, balanced,
may have 5 cards in any suit
but, in any case, will have all suits stopped or
semi-stopped
(a Jxx, Qx, or better).
2
3N= 27+ to 29- HCP, balanced,
may have 5 cards in any
suit but, in any case, will have all suits
stopped or semi-stopped
(Jxx, Qx, or better).
Opening bid of 2=
weak
2
response and rebids after
2
open (no intervening bid):
2= asking for pass or correct
(p/c); 3+ hearts; no 3+ spades;
no hope for game opposite a weak 2
equivalent.
2N=
23+ to 25- HCP or 27+ HCP, balanced,
may have 5 cards in any suit
but, in any case, will have
all suits stopped or semi-stopped
(Jxx, Qx, or better).
3=
3=
3=
3= same as to a
2
response.
ET CETERA, all the same as after 2N open.
3N=
Opening bid of 2=
weak
2N
response and rebids after
2
open (no intervening bid):
2N= Relay: 3+ spades; 3+
hearts; any hand non-preemptive OR
any invite+ hand opposite a weak 2
or a weak 2
equivalent.
3= 5
3=
5
3=
6.
3=
6
Opening bid of 2=
weak
3
response and rebids after
2
open (no intervening bid):
3=
Opening bid of 2=
weak
3
response and rebids after
2
open (no intervening bid):
3=
Opening bid of 2=
3
response and rebids after
2
open (no intervening bid):
3=
Opening bid of 2=
weak
3
response and rebids after
2
open (no intervening bid):
3=
RKC
3N
response and rebids after
2
open (no intervening bid):
3N= SO
4=
4=
4= preempt, 4+ hearts, less than good 7+ HCP
4=
4N=
Opening bid of 2=
mini-Flannery: 4+ to 10- HCP (varies with
vulnerability), 4 spades and
5 hearts or 5 weak spades and 5
hearts.
Responses to
2
open by unpassed hand
if no intervening double or overcall:
P = SO: weak, 0-3 spades, 2+ hearts,
no other correct bid.
2= weak, 3 spades; void or
singleton heart or
weak,
3 good spades
and xx in hearts.
Go to 2
response and rebids after 2
open.
2N= invite+ relay:
Go to 2N
response and rebids after 2
open
3=
3=
3= SO: weak, 4+
hearts, not right hand for a 4
bid.
Go to
3
response and rebids after 2
open.
3= SO: weak, 4+
spades, not right hand for a 4
bid.
Go to
3
response and rebids after 2
open.
3N=
Go to
3N
response and rebids after 2
open
4= SO: 4+ hearts,
preempt OR game values.
Go to
3
response and rebids after 2
open
4= SO: 4+ spades,
preempt OR game values.
Go to
4
response and rebids after 2
open
4N= 2 suit RKC (spades and hearts)
5= RKC, hearts agreed
suit.
5= RKC, spades agreed
suit.
Opening bid of 2=
mini-Flannery: 4+ to 9- HCP (varies with
vulnerability), 4 spades and
5 hearts or 5 weak spades and 5
hearts.
2
response and rebids after
2
open (no intervening bid):
2= weak, 3 spades; void or
singleton heart or
weak, 3 good spades
and xx in hearts
P = forced.
Opening bid of 2=
mini-Flannery: 4+ to 9- HCP (varies with
vulnerability), 4 spades and
5 hearts or 5 weak spades and 5
hearts.
2N
response and rebids after
2
open (no intervening bid):
2N= invite+
3=
minimum, 5 hearts, 4 spades.
3=
minimum,
5 hearts, 5 spades.
3=
maximum, 5 hearts, 4 spades.
3=
maximum, 5 hearts, 5 spades.
Raise to 3© - Semi-preemptive
3NT - To play, opener must pass
2NT - Forcing, asks further description, values and suit quality
Opener's rebids:
New suit bid by responder after initial 2NT response asks suit control
1-step response – none, 2-steps = 2nd round, 3-steps = 1st round
Opening bid of 2=
preempt:
one-suited in clubs OR
4441, 4144, or 1444: 21+ to 23+ or 25+ to 27- HCP.
Responses to
2
open by unpassed hand
if no intervening double or overcall:
2N= forcing relay; n
3=
preempt; one-suited in clubs
without 2 of top 3 honors.
3=
preempt; one-suited
in clubs with two of top three honors.
3=
game force; 4441, 4414, 1444.
3=
xfer: no 4+ spades; no 4+ hearts; no 3N or higher bid.
3N= forced unless slam in hand.
P = one-suited clubs; 3N by opener best.
3N= no 4+ spades, no 4+ hearts; good
4=
xfer relay; o
4=
p
4=
g
3=
game force; 4144.
3N= 1
.
Responses:
3§ - Min, 5 cards, 3¨ - Min, 6 cards, 3© - Max, 5 cards, 3ª - Max, 6 cards 3NT - Max, suit A K Q 4 3 2
New suit bid by responder after initial 2NT response asks suit control
1-step response – none, 2-steps = 2nd round, 3-steps = 1st round
New suit forcing by unpassed hand.
Opening bid of 2N= balanced:
19+ to 21- HCP;
Responses to
2N open by unpassed hand
if no intervening double or overcall:
3§ - Stayman, asks for 4- card major
3¨ - Denies a 4-card major
3© - Shows 4-card heart suit
3ª - Shows 4-card spade suit
3NT = Denies 4-card major
3¨ - Transfer to hearts, subsequent opener may bid 4© with maximum, super fit
After opener's 3© rebid, 3ª - Shows 5-5, no slam interest
4§, 4¨- Shows 5 hearts, 5 of bid suit, slam interest
4NT - Quantitative, 11-12 HCP
3© - Transfer to spades, opener may bid 4ª with maximum, super fit
After opener's 3ª rebid, 4© shows 5-5 with slam interest
Other bids similar to above
3ª - Transfer to 3NT Don’t know exactly what you mean if responder’s second bid is a major at lowest level, then he has the other.
Responder's 4§ or 4¨ rebid shows good suit, slam interest
Opener cue bids lowest side suit ace with good fit
Opener rebids 4NT without fit
4¨, 4©, - Transfer to 4©, 4ª, subsequent 4NT asks key cards
4NT - Quantitative, 11-12 HCP
4§ - Gerber directly over 2NT, asks aces only, 4¨ = 1 or 4, 4© = 0 or 3, 4ª = 2
Opening bid of
3= preempt;
one-suited in diamonds with
2 or 3 of the top 3 honors; no 3 card major with A, K, Q, or J.
Responses to
3
open by unpassed hand
if no intervening double or overcall:
Opening bid of
3= preempt:
one-suited in diamonds without
2 or 3 of the top 3 honors; no 3 card major with an A, K, Q, or J.
Responses to
3
open by unpassed hand
if no intervening double or overcall:
Opening bid of
3=
1
Opening bid of
3=
1
Opening bid of
3N=
8+ to 10- tricks, a 5+ minor one suited,
all other suits stopped or
semi-stopped (Jxx, Qx, or better).
Responses to
3N
open by unpassed hand
if no intervening double or overcall:
Opening bid of 4=
1
Opening bid of 4=
1
Opening bid of 4=
1
Opening bid of 4=
1
Opening bid of 4N= 1
Opening bid of 2N=
1
Opening bid of 1§ - 1© - 2NT 18-19 HCP, balanced hand
Responses:
3§ - Asks for 3-card heart support, game forcing
3¨ - No 3-card heart support
Responder, with game hand may bid 3NT or bid side suit
3© - Shows 3-card heart support
With slam interest, responder bids new suit to show values
3¨ - Stayman for 4-card major
3© - Shows weak, hand 5+ card heart suit
4© - Shows 7-9 HCP good 5 or 6 card heart suit, no slam interest
4NT - Quantitative raise 13-14 HCP
Preemptive Bidding
Opening bid of 3§, 3¨ 8-11 HCP, suit K Q 10 4 3 2 not vul., A Q J 10 3 2 vulnerable
Slightly weaker 3rd position, NV vs. V
Responses: ??
3¨ - Asks for 3-card major suit
3© - Shows 3-card spade suit 3ª - Shows 3-card heart suit
3NT - Denies 3-card major suit
3©, 3ª - Forcing, shows 6-card suit over 3§, very good 5 or 6-card over 3¨
Opening bid of 3©, 3ª Free preemptive bid, 7-card suit not vulnerable
Good suit, 6 ½ - 7 playing tricks vulnerable
Responses:
3NT - To play, but responder may bid 4 of suit missing A-K
New suit - Asks controls in that suit, except 4© over 3ª is to play
1 Step = None, 2-Steps = 2nd round control, 3 Steps = 1st round control
Opening bid of 3NT We could use this as preemptive with an 8-card minor
Opening bid of 4§, 4¨- This could then be Namyats type hand.
Opening bid of 4©, 4ª - Free preemptive bid, good 7 or 8-card suit, 7- 8 playing tricks
Does not include defensive values
Responses:
4NT - Asks key cards
New suit - Asks suit controls: 1-step - none, 2-steps = 2nd round, 3-steps = 1st round
Ace Asking Bidding Sequences - Key Cards or Aces
4NT after suit agreement, implied agreement, or after last suit bid asks Key Cards -
Aces, trump king and (queen)
5§ - 1 or 4 Key cards 5¨ - 0 or 3 Key cards
5© - 2 key cards 5ª - 2 key cards with trump queen
After 5§ or 5¨, cheapest non-agreed suit asks trump queen 1 step = no, 2 steps = yes
Subsequent 5NT bid asks side suit kings
Key card responses after an intervening suit bid:
Pass = 1 or 4, Double = 0 or 3, 1-Step = 2, 2 Steps = 2 with queen of trumps.
4§ (Gerber) - Asks aces only for no trump sequences defined by limit bids
Ace only responses are: 4¨ = 1 or 4, 4© = 0 or 3, 4ª = 2
4§ , 4¨ - Minorwood 4 of agreed minor asks key cards.
1-step = 1 or 4, 2 steps = 0 or 3, 3 steps = 2, 4 steps = 2 with trump queen.
Responding to 4NT Key Card Asking Bid with a Void Suit
5NT = 2 keycards + useful void
6 of lower ranking suit = 1 keycard + void in bid suit
Grand Slam Force
5NT asks honors in agreed trump suit (generally after cue bidding sequence)
5NT bidder must have a minimum of Q J 3 2 or Q 5 4 3 2 in suit
Responses: 6§ - A 3 2, K 3 2, Q 5 4 3 2 or less for any trump suit
6¨ - K 4 3 2, A 4 3 2 for diamond, heart and spade suits,
6© - K 5 4 3 2, A 5 4 3 2, for heart and spade suit, 7 of agreed suit - K Q 2, A Q 2, A K 2
Five of Agreed Suit
Jump to five of agreed suit after cue bidding sequence 5NT shows 2 losers in unbid suit. Responder passes with no second round control, bids 6 with singleton, 5NT with K x, 6 of unbid suit with ace.
Bidding with Interference
Negative free bids at 2 level up to 9 HCP Oh, shit yes, and when ops preempt, guess your suits at 4 level with good hands. Don’t be so negative. What should I do, make a negative double then show my suit at a higher level with less than an opening bid?
Negative doubles thru 3ª, after 1¨ overcall - double shows none or both majors
After double of 1§, 1¨open: 2NT = preemptive raise, 3§, 3¨ = limit raise
Weak jump responses in majors, 1 level major suit bid forcing 1 round.
After opponent’s double of 1©, 1ª: 2NT = limit raise, 3©, 3ª = preemptive raise
After opening bid of 1§ - 2ª overcall
2NT - 11-12 HCP, 3NT - 13-14 HCP, balanced hand with stopper(s)
3§ - 10-12 HCP with 5-card support
3¨, 3© - Forcing with good 5 or 6-card suit
3ª (Cue bid) - Asks opener to bid 3NT with stopper
3NT - 13-14 HCP, balanced hand, generally double stopper
Double - Negative, 9+ HCP with unbid major
After an opening bid of 1ª - 2§ Overcall
2ª - 6-9 HCP, 3 or 4 trumps,
3ª - Preemptive,
4ª - 6-10 HCP, distributional hand, 4 or 5-card support
2¨, 2© - 7-10 HCP, good 5 or 6-card suit
2NT - 11-12 HCP, 3NT - 13-15 HCP, generally balanced hand with good stopper
3§ (Cue bid) – At least limit raise, 2 defensive tricks, 4§ - Splinter, 11+ HCP, 4+ spades
Double - 8+ HCP, 4 of unbid major
After an opening bid of 1 NT - 2© Overcall
2ª - Competitive
3§, 3¨- Forcing with good suit
2NT – Lebensol, transfer to 3§, weak hand, shown by passing or bidding suit at 3 ll level,
3NT = game hand with heart stopper,
Cue bid = Stayman with stopper
3© - Cue bid = Stayman, 10+ HCP, with 4 cards in unbid major, no heart stopper
Opener rebids:
3ª - Shows 4-card spade suit, 3NT - No 4-card spade suit, but stopper
4§, 4¨ - No 4-card spade suit, unstopped doubleton in opponent's suit
3ª - Invitational, 6-card suit with two top honors 4© - Transfer to 4ª
3NT - To play, no stopper in opponent's suit
Double - Penalties, opener must pass
After opponent’s two-suited overcall: Cuebid = lower-lower Double = penalty for one suit
Counter-Offensive Bidding
l
Michaels cuebids for opponents’ opening bids in other suits.
Reopening Michaels only with both majors
Weak jump overcalls
Over opponents 1NT opening bid: immediate and reopening
2§ = Single suited hand good 4+ card major
2¨ overcall of opponent's 1NT opening bid Shows 4-5, or 5-5 in spades and hearts
2©, 2ª overcall of opponent's 1NT opening bid Shows good 5-card and 5-card minor t
2NT shows good 5-5 or 6-5 in clubs and diamonds very rare
Double = 16 -18 HCP, balanced hand with good lead or unbalanced with running suit
Double - 13+ HCP in reopening position (2 HCP less than opener's)
1§, 1¨ - Dbl. - 1©, 1ª - Dbl. = 4 cards in bid major, 7+ HCP
Sandwich No Trump Overcall (1¨ - Pass - 1ª - 1NT)
Shows a distributional hand with 5-5 in the unbid suits, up to 11 HCP.
Responsive doubles up to 3ª after overcall or takeout double
Preemptive raises of overcalls: Cue bid = at least limit raise,
Jump cue bid = at least limit raise, 4 trumps
After opening weak 2©, 2ª
Double = takeout, 13+ HCP, 3+ cards in unbid major,
Lebensohl responses. Suit bid at 3-level shows 7-11 HCP, 4+ card suit
2NT = transfer to 3§, Subsequent pass or bid of suit at 3 level shows 0 - 6 HCP
2NT = 16-18 HCP, Stayman, transfers on. 3NT to play.
Cue bid asks partner to bid 3NT with stopper
Jump to 4 of minor shows 5+ of minor and 5 of unbid major
After Opponent's opening 4© - Immediate position
Double - Takeout with 4 spades 4NT - Minor suit takeout
After Opponent's opening 4ª - Immediate position
Double – Penalties 4NT - 2-suit takeout
Defense vs. 1N open (Crashkey he he)
1N X=
2 suits same Color: one of the suits may have 4 cardsonly if has relatively good values or if the hand has extra values
Go to responses and rebids after 1N X P.
Go to responses and rebids after 1N X XX.
1N 2= 2
suits same
RAnk; one of the suits may have 4
cards
only if it has relatively good values or the hand has extra values.
Go to responses and rebids after 1N
2
P.
1N 2= 2
suits same
SHape;
one of the suits may have 4 cards
only if it has relatively good values or the hand has extra values.
Go to responses and rebids after 1N
2
P.
1N 2= 5+
hearts; no 5+ side suit; no 4 card side suit unless it
does not have relatively good values and unless, also, the hand
does not have extra values.
Go to responses and rebids after
1N
2
P.
1N 2= 5+
spades; no other 5+ suit; no 4 card side suit unless it
does not have relatively good values and unless, also, the hand
does not have extra values.
Go to responses and rebids after 1N
2
P.
1N 2N= preemptive: 6+ spades, 4 hearts or 6+ hearts, 4 spades.
Go to responses and rebids after 1N 2N P.
1N 3= one-suited:
not solid 6+ clubs, scattered values.
Go to responses and rebids after 1N
3
P.
1N 3= one-suited:
not solid 6+ diamonds, scattered
values.
Go to responses and rebids after 1N
3
P.
1N 3=
preemptive;
good 6+ hearts; no 4+ spades.
Go to responses and rebids after 1N
3
P.
1N 3= preemptive;
good 6+ spades; no 4+ hearts.
Go to responses and rebids after 1N
3
P.
1N X=
2 suits same Color.Responses and rebids after 1N X P.
P
2= fewer
than 7 black cards: more clubs than spades
or
same number of clubs as spades but not 3 of each with better
spades; no invitational values except, maybe, if the crasher has
a good fit or extra values.
Go to responses and rebids after 1N X
P
2
P.
P
2=
fewer than 7 red cards:
more diamonds than hearts or
same number of diamonds as hearts but not 3 of each with better
hearts; no invitational values except, maybe, if the crasher has
a good fit or extra values.
Go to responses and rebids after 1N X
P
2
P.
P
2= fewer
than 7 red cards:
more hearts than diamonds or
3 of each with better hearts; no invitational values except, maybe,
if the crasher has a good fit or extra values.
Go to responses and rebids after 1N X
P
2
P .
P
2= fewer
than 7 black cards:
more spades than clubs or
3 of each with better spades; no invitational values except, maybe,
if the crasher has the red suits or extra values.
Go to responses and rebids after 1N X
P
2
P.
P 2N= one-suited: any value hand; a good 7+ card any suit OR
invitational values: 2 spades and 2 hearts, 3 spades and 3 hearts,
or 4+ spades and 4+ hearts.
Go to responses and rebids after 1N X P 2N P.
P 3= fewer
than 7 black cards: more
clubs than spades; invitational
values even if the crasher has the black suits.
Go to responses and rebids after 1N X
P
3
P .
P 3= fewer
than 7 red cards: more diamonds
than hearts; invitational values even
if the crasher has the red suits.
Go to responses and rebids after 1N X
P
3
P.
P 3= fewer
than 7 red cards: more hearts
than diamonds;
invitational values even if the crasher has the red suits.
Go to responses and rebids after 1N X
P
3
P.
P 3= fewer
than 7 black cards:
more spades than clubs;
invitational values even if the crasher has the black suits.
Go to responses and rebids after 1N X
P
3
P.
1N X
P
2= fewer
than 7 black cards: more
clubs than spades or
same number of clubs as spades but not 3 of each with better
spades; no invitational values except, maybe, if the crasher has
a good fit or extra values.
P P= black suits; no 6+ spades; no extra values.
P
2= 5+
hearts; 4 better or 5+diamonds; no extra values.
P
2= 5
spades; 4 equal or better clubs; extra values OR
6+ spades; 4 equal or better clubs; no extra values.
P P = 2 spades, 2-3 clubs; no invitational values.
P 2N= 2 spades; 2-4 clubs; invitational values.
3=
5 spades; 4 equal or better clubs;
extra values.
3=
6
3= 5
3=
3
4=
0
3= 6+ spades, 4
equal or better clubs,
diamond singleton; no extra values but
game if fitter.
3= 6+ spades, 4
equal or better clubs,
heart singleton; no extra values but
game if fitter.
P 3=
0-1 spades; 3-5 clubs; no invitational
values.
P 3= 4
he= 4
he
P 3= 5
P
3= invitational: 3
spades; 3 equal/better clubs.
P 2N= 5+ spades; 5+ clubs; extra values OR
6+ spades; 4 equal or better clubs; extra values.
.
P
3=
5+ clubs; 4 better spades; extra values.
P
3= 5+
diamonds, 4 better/equal hearts; extra values.
P
3= 5+
hearts; 4 good or 5+ diamonds; extra values.
1N X
P
2= fewer
than 7 red cards:
more
diamonds than hearts or
same number of diamonds as hearts but not 3 of each with better
hearts; no invitational values except, maybe, if the crasher has
a good fit or extra values.
P P= red suits; no extra values.
P
2= 5
hearts, 4 good or 5+ diamonds; extra values.
P
2= 5+
spades; 4 good or 5+ clubs; no extra values.
P 2N= 5+ spades; 4 good or 5+ clubs; extra values.
P
3=
4 good spades; 5+ clubs; extra values.
P
3= 4
good hearts; 5+ diamonds; extra values.
1N X
P
2= fewer
than 7 red cards: more
hearts than diamonds or
3 of each with better hearts; no invitational values except, maybe,
if the crasher has a good fit or extra values; no 2N response.
1N X
P
2= fewer
than 7 black cards:
more
spades than clubs or
3 of each with better spades; no invitational values except, maybe,
if the crasher has a good fit or extra values.
1N X
P 2N= one-suited: any value hand; a good 7+ card any suit OR
invitational: 3 spades, 3 hearts or 4+ spades, 4+ hearts.
P 3= has
red suits.
P 3= 4+
hearts (agreed trumps); invitational.
P 3= good 7+ spades; no extra values.
P 3N= good
7+ clubs; extra values and spade stop.
P 4= 4+
spades; 3 hearts; 4+ diamonds.
P 4= 7+
diamonds (agreed trumps).
P 4= 4+
hearts (agreed trumps).
P 3= has
black suits.
1N X
P 3= fewer
than 7 black cards: 0-1 spades,
4-6 clubs;
invitational values even if the crasher has the black suits.
1N X
P 3= fewer
than 7 red cards: more diamonds
than hearts;
invitational values even if the crasher has the red suits.
1N X
P 3= fewer
than 7 red cards: more hearts than diamonds;
invitational values even if the crasher has the red suits.
1N X
P 3= fewer
than 7 black cards:
more spades than clubs;
invitational values even if the crasher has the black suits.
1N X= 2 suits same color.
Responses and rebids after 1N X if next hand redoubles.
XX P= w
XX 2= w
Go to responses and rebids after 1N X P.
1N X= 2 suits same color.
Responses and rebids after 1N X if next hand bids a suit.
1N 2= 2
suits same rank.
P 2= fewer
than 7 minor cards:
more diamonds than clubs
or same number of diamonds as clubs; no invitational values except,
maybe, if crasher has the majors; no 2N response.
Go
to responses and rebids after 1N
2
P
2
P.
1N 2= 2
suits same rank.
P 2= fewer
than 7 major cards:
more hearts than spades or
same number of hearts as spades; no invitational values except,
maybe, if crasher has the minors; no 2N response.
Go to responses and rebids
after 1N
2
P
2
P.
1N 2= 2
suits same rank.
P 2= fewer
than 7 major cards:
more spades than hearts;
no invitational values except, maybe, if crasher has the minors;
no 2N response.
Go to responses and rebids
after 1N
2
P
2
P.
1N 2= 2
suits same rank.
P 2N= one-suited: good 7+ cards in any suit; any value hand OR
a 4+ major and a 4+ minor; any value hand.
Go to responses and rebids
after 1N
2
P
2N
P.
1N 2= 2
suits same rank.
P 3= fewer
than 7 minor cards:
more clubs than diamonds;
no invitational values except, maybe, if crasher has the majors;
no 2N response.
Go to responses and rebids
after 1N
2
P
3
P.
1N 2= 2
suits same rank.
P 3= fewer
than 7 minor cards:
more diamonds than clubs or
same number of diamonds as clubs; no invitational values except,
maybe, if crasher has the black suits; no 2N response.
Go to responses and rebids
after 1N
2
P
3
P.
1N 2= 2
suits same rank.
P 3= fewer
than 7 major cards:
more hearts than spades or
same number of hearts as spades; invitational values even if crasher
has the minors; no 2N response.
Go to responses and rebids
after 1N
2
P
3
P.
1N 2= 2
suits same rank.
P 3= fewer
than 7 major cards:
more spades than hearts;
invitational values even if crasher has the minors; no 2N response.
Go to responses and rebids
after 1N
2
P
3
P.
1N
2
P 2= fewer
than 7 minor cards:
more diamonds than clubs or
same number of diamonds as clubs; no invitational values except,
maybe, if crasher has the majors; no 2N response.
P P=
P
2= 5
hearts; 4 good or 5 diamonds; no extra values.
P
2= 5
spades; 4 good clubs; extra values.
P 2N= 5+ spades; 5+ clubs; extra values.
P 3=
4 good spades; 5+ clubs; extra values.
P 3= 4
hearts; 5+ diamonds; extra values.
P 3= 5+
hearts; 4 good or 5+ diamonds; extra values.
1N 2
P 2=
1N 2
P
2=
1N 2
P 2N=
1N 2
P 3=
1N 2
P 3=
1N 2
P 3=
1N 2
P 3=
1N 2= 2
suits same rank.
Responses and rebids after
1N 2 if next hand doubles.
1N 2= 2
suits same color.
Responses and rebids after
1N 2 if next hand bids a suit.
1N 2=
P 2= fewer
than 7 hearts plus clubs:
more hearts than clubs
or same number of hearts as clubs; no invitational values except,
maybe, if crasher has spades and diamonds; no 2N response.
Go to responses and rebids
after 1N 2 P 2
P.
1N 2=
6+ hearts or with 5 hearts if the 4 card suit is relatively poor
in values and if, also the hand has no extra values.
Responses and rebids after
1N 2 if next hand
passes.
P P= no
other applicable bid.
P 2= forces
a
2N bid if next hand
passes unless .
P
2N= forces a
3
bid if next hand passes unless .
P 3= invitational:
3+ hearts.
P
3= forces
a 3
bid if next hand passes unless .
P 3= preemptive:
3+ hearts;
very limited values.
1N
2=
in values and if, also, the hand has no extra values.
Responses and rebids after
1N
2 if next hand
passes.
P P=
no other
applicable bid.
P
2N=
forces a
3
bid if next hand passes unless .
P 3= forces
a 3
bid if next hand passes unless .
P
3= forces
a 3
bid if next hand passes unless .
P 3=
invitational:
3+ spades.
P 3= preemptive:
3+ spades; very limited values.
Responses and rebids after 1N 2N.
Responses and rebids after
1N
P P 2.
If not playing crash in pass-out position:
1N P P X= balanced
11+ HCP.
Go to responses and rebids after 1N P P X.
1N P P 2= both
majors; neither suit may be only four cards
in
length unless it has better values than other major.
Go to responses and rebids after 1N
P P 2.
1N P P 2= xfer to
2
.
Go to responses and rebids after 1N
P P 2.
1N P P 2= xfer to
2
.
Go to responses and rebids after 1N
P P 2.
Defense vs. Multi
2
X=
equivalent to:
takeout X of
2
or of
2
OR
balanced:
OR
one-suited minor:
Defense vs.
1
Overcall
1
1
X=
4+ to ? HCP; exactly 4-4 or
5-5 in
majors or
exactly 4 cards in one major and a weak 5
cards in other major OR
NO 4+ in one major only; no other appropriate
bid.
1
1
1
=
same as if no overcall
except: no 4 spades unless also
have 6+hearts or 5 better than weak hearts.
1
1
1
=
same as if no overcall
except: no 4+ hearts unless also
have 6+ spades or 5 not weak hearts.
1
1
1N=
same as if no overcall
except diamonds well stopped.
1
1
2
=
7+ to 10- HCP; 5+ clubs; no
4+ major; no
1N
bid.
1
1
2
=
same as a 2
bid if no overcall (no 4+ major).
1
1
2N= same as if no overcall
except diamonds well stopped.
1
1
3
=
game invite or slam invite; 5+ in each major;
hearts longer or better than spades.
1
1
4
=
5+ in each major; hearts longer or better than spades;
will sign-off
(pass) or 2 suit RKC. on next bid.
1
1
?=
other bids all same as if no overcall.
Defense vs.
1
Overcall
1/1
1
X= NO
4+ spades; no other appropriate
bid.
1/1
1
1
= same
as if no overcall.
1/1
1
1N= same
as if no overcall except hearts well stopped.
1/1
1
2
/2
raise= 7+
to 10- HCP; 5+ support; no 4+ major.
1/1
1
2
= same as
a 2
/2
raise if no overcall (no 4+ major).
1/1
1
2N= same
as if no overcall except hearts well stopped.
1/1
1
?= other
bids all same as if no overcall.
Defense vs.
1N
Overcall