© Copyright 2004, 2005 by David Mervin Key
Stuckey
1
Open 1
Open 1
Open
1
Open
1
Open
2
Open
2
Open 2
Open 2
Open
2
Open
3
Open
3
Open
3
Open
3
Open 3
Open
4
Open
4
Open
4
Open
4
Open 4
Open
Defense to:
1
Open 2
Multi 1
Overcall 1
Overcall 1
Overcall
Opening bids by unpassed hand:
Opening bid of 2
=
19+ to 21- HCP: any 4333, 4432, or 4441
if
all of the short suits are Jxx+, Qx+, or a singleton A , K, or Q; or,
any
5332
if the 5 card suit is weak
and the other suits are stopped.
Go
to responses to a
2
open.
Opening bid of
2
=
19+ to 21- HCP:
any 4333, 4432, or 4441 if one or more of the short suits is not
Jxx+, Qx+, or a singleton A, K, or Q OR
23+ to 25- HCP or 27+ to ? HCP; any 4333, 4432, or 4441 OR
5+ to 11- HCP (varies with vulnerabilities);
good 6 or very good 5 card heart suit.
Go to responses to a
2
open.
Opening bid of 2
=
21+ to 23- HCP or 25- to 27+ HCP;
any 4333. 4432, or 4441 OR
any GF hand or 21+ to ? HCP; a 5+ card suit; no 3N open.
Go to responses to a
2
open.
Opening bid of 2
= mini-Flannery: 5+ to 11- HCP (varies with
vulnerabilities); 4 spades,
5 hearts or 5 weak spades, 5
hearts.
Go to responses to a 2
open.
Opening bid of 2
=
5+ to 11- HCP (varies
with vulnerabilities);
good 6 or very good 5 card spade suit.
Go to
responses to
a 2
open.
Opening bid of 2
=
21+ to 23- HCP or 25- to 27+ HCP;
any 4333. 4432, or 4441 OR
any GF hand or 21+ to ? HCP; a 5+ card suit; no 3N open.
Responses to
2
open by unpassed hand
if no intervening double or overcall:
2
= 0-1 controls.
Go to
sequences after a 2
response to a
2
open.
2
= 2
controls.
Go
to sequences after a
2
response to a
2
open.
2
= ne
A and 1
Go
to sequences after a
2
response to a
2
open.
2
= 3
controls being: 3 Ks or an A and a K in different suits.
Go
to sequences after a 2N
response to a
2
open.
3
= o
Go
to sequences after a 3
response to a
2
open.
3
=
p K
Go
to sequences after a 3
response to a
2
open.
3. KOKISH
|
2§ |
2¨ |
= |
0 or 1 control |
|
2© |
2ª |
= |
STRONG 2 bid in © or Balanced hand 2ª FORCED |
|
2N |
= |
25+ HCP, balanced and FORCING | |
|
3§ |
= |
Natural, Forcing, § + © ( 5©+-4§+ ) | |
|
3¨ |
= |
Natural, Forcing, ¨ + © ( 5©+-4¨+ ) | |
|
3© |
= |
6+© (FORCING) | |
|
3ª |
= |
5+© -4+ª | |
|
3N |
5© and 24-26 HCP; Non-forcing |
Sequences after a
2
response to a
2
open.
2
= 21+
to 23+ HCP or 25+ to 27- HCP: any 4333, 4432,
or 4441 with 4 hearts, but only if, also, one or more of the
short suits is not Jxx+, Qx+, or a singleton A, K, or Q OR
21+ to ? HCP; 5+ hearts; no longer or better spades;
no
longer and better minor; no 2
or 3
rebid.
2
=
4+ spades; no spade K; no spade
stop; no 4 hearts.
2
= 4+
spades, the spade K, or a spade stop;
no 4+ hearts.
P
= 5
3
=
s
3
=
p K
3
= GF+: 4+ hearts;
at least a control, 4+ HCP, a void,
a singleton, or two doubletons.
3
=
h {
3
= splinter:
4441, ;
3
= 5
4
=
splinter:
4441;
4
=
splinter:
4414
4
= 4+ hearts; no
control; no 4+ HCP; no void;
no singleton; no 2 doubletons.
4
= asks
for a Q spade Q or spade doubleton.
4
= Q of
spades; 3+ spades or spade doubleton.
4
= Q of spades;
doubleton club.
4
=
doubleton Q of spades;
doubleton diamond.
4
= asks
for specific minor Q.
4
=
s: 1
4
= 5
5
=
4
5
=
p K
2
= 21+
to 23+ HCP or 25+ to 27- HCP: any 4333, 4432,
or 4441 with 4 spades and not 4 hearts, but only if, also,
one or more of the short suits is not
Jxx+, Qx+, or a singleton A, K, or Q OR
21+ to ? HCP; 5+ spades; no longer and better suit;
no 2
or 3
rebid.
4
= 4+
spade; no 4+ HCP; no void;
no singleton; no 2 doubletons.
2
= 21+
to 23- HCP: any
4333, 4432, or 4441
if all of the short suits are Jxx+, Qx+, or a singleton A , K, or Q;
or, any
5332
if
the 5 card suit is relatively weak, the other suits are stopped and
a suit bid does not appear to be better.
3
= 21+
to 23+ HCP or 25+ to 27- HCP: 3244 or 2344
if a short suit is not Jx+ and Jxx+; or,
4144 if singleton is not an A, K, or Q OR
2
3
=
21+ to 23+ HCP; o
3
= 2
3
= 2
3
= 25+
to 27- HCP; any 4333, 4432, or 5332 if short suits are
Jxx+ or Jx+; or, any 4441 if singleton is an A, K, or Q; or,
any 5332 if short suits stopped and suit bid not better.
Opening bid of 2
=
19+ to 21- HCP:
any 4333, 4432, or 4441 if one or more of the short suits is not
Jxx+, Qx+, or a singleton A, K, or Q OR
23+ to 25- HCP or 27+ to ? HCP; any 4333, 4432, or 4441 OR
5+ to 11- HCP (varies with vulnerabilities);
good 6 or very good 5 card heart suit.
Responses to
2
open by unpassed hand
if no intervening double or overcall:
no 4+ hearts;
no sign-off facing a weak
2
open.
Go
to sequences after
a
2
response to a 2
open.
2
= 4+
hearts; no 4+ spades; any value hand;
no sign-off facing a weak
2
open.
Go
to sequences after
a 2
response to a 2
open.
2
= 4+
hearts; no 4+ spades; any value hand;
no sign-off facing a weak
2
open.
Go
to sequences after
a
2
response to a 2
open.
3
=
sign-off
facing a weak
2
open; 1
Go
to sequences after a
3
response to a 2
open.
3
=
sign-off facing a
weak
2
open; 1
Go
to
3
response and rebids after
2
open.
3
=
Go
to 3
response and rebids after 2
open.
3
=
Go
to 3
response and rebids after 2
open.
3
= SO
Go
to 2N
response and rebids after 2
open.
4
=
4
=
4
= 7+
4
=
4
=
Sequences after
a
2
response to a 2
open.
2
= no
game hope game facing a weak
2
open;
no 4+ hearts;
no suit sign-off facing a weak
2
open.
P
=
5+ to 11- HCP
(varies with vulnerabilities);
good 6 or very good 5 card heart suit.
2
=
19+ to 21- HCP; {xx}344 or x444.
P
= 6+
bad
spades; 0-xx hearts; no 4+ minor.
2
=
xfer sign-off: 4-5 spades; 1-2 hearts; no 4+ minor.
P = forced.
3
= 4+ diamonds, no 4+
any other suit.
3
= 444x 434{xx}, 4{xx}43, 4x44, 344{xx},
{xx}443, or x444.
P = 4+ spades, 0 to 2- HCP.
3
= 4+
diamonds; no other 4+ suit;
spade or club stop, no heart stop.
Et cetera.
3
=
4+ diamonds; no other 4+ suit;
club stop, no heart stop.
Et cetera.
3
=
4+ diamonds; no other suit stopped.
3
= 4
spades; 5+ diamonds
3
=
4
2
=
19+ to 23- HCP; 2
3
=
2
3
=
2
3
= g
4
3
=
g
4
3
=
sign-off to play.
Sequences after
a
2
response to a 2
open.
2
= 4+
hearts; no 4+ spades; any value hand;
no sign-off facing a weak
2
open.
2
=
19+ to 21- HCP; .
Sequences after
a
2
response to a 2
open.
2
=
4+ hearts; no 4+ spades; any value
hand;
no sign-off facing a weak
2
open.
3
=
2
Opening bid of
2
=
5+ to 11- HCP (varies with
vulnerabilities);
4 spades, 5 hearts or 5 weak spades, 5 hearts.
Responses to
2
open by unpassed hand
if no intervening double or overcall:
Opening bid of 2
=
5+ to 11- HCP (varies with
vulnerabilities);
good 6 or very good 5 card spade suit.
Responses to
2
open by unpassed hand
if no intervening double or overcall:
Opening bid of 2
=
1
9+ to 21- HCP: any 4333, 4432, or 4441 if
all of the short suits are Jxx+, Qx+, or a singleton A , K, or Q; or,
any 5332 if the 5 card suit is weak and the other suits are stopped.
Responses to
2
open by unpassed hand
if no intervening double or overcall:
3
= Keyppet
(modified
puppet
Stayman - he he ):
Go
to sequences
after a
3
response to a
2
open.
3
=
2
Go
to sequences after
a 3
response to a
2
open.
3
=
xfer:
5+ spades; 0-2 hearts.
Go
to sequences after
a 3
response to a
2
open.
3
= forces
a
3
rebid.
Go
to sequences after
a 3
response to a
2
open.
3
=
1
Go
to sequences after
a 3
response to a
2
open.
4
=
4
Go
to sequences after
a 4
response to a
2
open.
4
=
2
Go
to sequences after
a 4
response to a
2
open.
4
=
5
Go
to sequences after
a 4
response to a
2
open.
4
=
Go
to sequences after
a 4
response to a
2
open.
4
=
1
Go
to sequences after
a 4
response to a
2
open.
2
3
=
Keyman (modified
Stayman - he he ):
4+ spades, 2-4 hearts, no 5+ clubs. OR
0-3 spades, 2-4 hearts, no 5+ clubs.
Sequences
after a
3
response to a
2
open.
3
=
2-3 hearts; 4-5 spades.
3
=
4+
spades, 2-4 hearts or 3 spades, 0-4 hearts.
3
= 3
spades; 2-3 hearts.
P
= no game hope; 5+ spades;
3-4 hearts.
3
=
sign-off: s.
4
=
5+ spades; club cue (A or K).
4
= sign-off:
5+ spades; 3-4 hearts
3
=
2 spades; 3 hearts.
P
= no game hope; 5+
spades; 3 hearts.
4
=
4 spades; 2 hearts; 3 diamonds; .
4
=
s 4 spades; 5+c
4
=
maxi:
4333
4
= 4333,
mini
3
= P/C:
0-3 spades; 5+ hearts.
3
=
3-4 spades; 2 hearts.
P
= no slam hope; 5+
hearts
3
=
P h
4
=
4
3
=
4 hearts (maybe 4 spades too) or 5 hearts, 2-3 spades.
3
= slam
try relay: 4+ heart support.
3
=
club and diamond cue (A or K).
4
=
diamond cue (A or K); no club cue available.
4
=
spade cue (A or
K); no other cue available.
4
=
sign-off; no slam hope.
3
=
sign-off (unless opener has 4
spades): 4 spades;
no 4+ hearts.
P
= sign-off:
no 4 spades.
4
=
sign-off.
4
=
slam try relay: 4 spades; 4+ clubs.
4
=
slam try relay: 4 spades; 4+ diamonds; no 4-5 clubs.
4
=
sign off:
4+ heart support.
3
= 5
spades; 2-3 hearts
3
=
sign-off:
0-2 spades; 2-4 hearts; no slam hope.
4
=
5
4
=
2
4
=
5
4
=
sign-off: 3+ spades; 2-4 hearts.
3
=
5 spades, 3 hearts.
4
=
4
4
=
2
4
=
5
4
=
4
= 1
2
3
=
2
Sequences
after a 3
response to a
2
open.
3
=
3 hearts; 2-3 spades.
P
=
no game hope: 0-3 spades; 5+ hearts.
3
= game
try+:
0-3 spades; 5+ hearts.
3
=
game try+:
4+ spades; hearts; 5+ hearts.
P
= 3 spades; 2
hearts.
4
=
4
4
=
2
4
=
5
4
=
4
=
5+spades; 4 hearts;
3
= x
3
=
1
4
=
4
4
=
2
4
=
5
4
=
4
=
1
2
3
=
0-3 spades; 5+ heart.
Sequences
after a 3
response to a
2
open.
2
3
=
0-1 spades,
4-5 hearts, 4-4 minors OR
.
Sequences
after a 3
response to a
2
open.
3
=
forced.
4
=
slam try: one-suited in clubs.
4
=
2
4
=
5
4
=
4
=
slam try: one-suited in diamonds.
4
=
5
4
=
4
=
RKC
in diamonds.
Go to sequences after RKC.
4
=
RKC
in clubs.
Go to sequences after RKC.
2
3
=
4441, 445v, 4415. 44v5, 4144, 1444.
Sequences
after a 3
response to a
2
open.
4
=
4-5 clubs.
4
=
2
4
=
5
4
=
4
=
4-5 diamonds, no 4-5 clubs.
4
=
5
4
=
4
=
4-5 hearts, no 4-5 minor.
4
=
4
=
4-5 spades, no 4-5 any other suit.
P
= 4+ spades; no
slam hope.
4
=
sign-off: no 4-4+ fit; no slam
hope.
Defense vs. 1N open (Crashkey he he)
1N X= 2 suits same Color: one of the suits may have 4 cards
only if has relatively good values or if the hand has extra values
Go to responses and rebids after 1N X P.
Go to responses and rebids after 1N X XX.
1N 2
= 2
suits same
RAnk; one of the suits may have 4
cards
only if it has relatively good values or the hand has extra values.
Go to responses and rebids after 1N
2
P.
1N 2
= 2
suits same
SHape;
one of the suits may have 4 cards
only if it has relatively good values or the hand has extra values.
Go to responses and rebids after 1N
2
P.
1N 2
= 5+
hearts; no 5+ side suit; no 4 card side suit unless it
does not have relatively good values and unless, also, the hand
does not have extra values.
Go to responses and rebids after
1N
2
P.
1N 2
= 5+
spades; no other 5+ suit; no 4 card side suit unless it
does not have relatively good values and unless, also, the hand
does not have extra values.
Go to responses and rebids after 1N
2
P.
1N 2N= preemptive: 6+ spades, 4 hearts or 6+ hearts, 4 spades.
Go to responses and rebids after 1N 2N P.
1N 3
= one-suited:
not solid 6+ clubs, scattered values.
Go to responses and rebids after 1N
3
P.
1N 3
= one-suited:
not solid 6+ diamonds, scattered
values.
Go to responses and rebids after 1N
3
P.
1N 3
=
preemptive;
good 6+ hearts; no 4+ spades.
Go to responses and rebids after 1N
3
P.
1N 3
= preemptive;
good 6+ spades; no 4+ hearts.
Go to responses and rebids after 1N
3
P.
1N X= 2 suits same Color.
Responses and rebids after 1N X P.
P 2
= fewer
than 7 black cards: more clubs than spades
or
same number of clubs as spades but not 3 of each with better
spades; no invitational values except, maybe, if the crasher has
a good fit or extra values.
Go to responses and rebids after 1N X
P
2
P.
P 2
=
fewer than 7 red cards:
more diamonds than hearts or
same number of diamonds as hearts but not 3 of each with better
hearts; no invitational values except, maybe, if the crasher has
a good fit or extra values.
Go to responses and rebids after 1N X
P
2
P.
P 2
= fewer
than 7 red cards:
more hearts than diamonds or
3 of each with better hearts; no invitational values except, maybe,
if the crasher has a good fit or extra values.
Go to responses and rebids after 1N X
P
2
P .
P 2
= fewer
than 7 black cards:
more spades than clubs or
3 of each with better spades; no invitational values except, maybe,
if the crasher has the red suits or extra values.
Go to responses and rebids after 1N X
P
2
P.
P 2N= one-suited: any value hand; a good 7+ card any suit OR
invitational values: 2 spades and 2 hearts, 3 spades and 3 hearts,
or 4+ spades and 4+ hearts.
Go to responses and rebids after 1N X P 2N P.
P 3
= fewer
than 7 black cards: more
clubs than spades; invitational
values even if the crasher has the black suits.
Go to responses and rebids after 1N X
P
3
P .
P 3
= fewer
than 7 red cards: more diamonds
than hearts; invitational values even
if the crasher has the red suits.
Go to responses and rebids after 1N X
P
3
P.
P 3
= fewer
than 7 red cards: more hearts
than diamonds;
invitational values even if the crasher has the red suits.
Go to responses and rebids after 1N X
P
3
P.
P 3
= fewer
than 7 black cards:
more spades than clubs;
invitational values even if the crasher has the black suits.
Go to responses and rebids after 1N X
P
3
P.
1N X
P 2
= fewer
than 7 black cards: more
clubs than spades or
same number of clubs as spades but not 3 of each with better
spades; no invitational values except, maybe, if the crasher has
a good fit or extra values.
P P= black suits; no 6+ spades; no extra values.
P
2
= 5+
hearts; 4 better or 5+diamonds; no extra values.
P
2
= 5
spades; 4 equal or better clubs; extra values OR
6+ spades; 4 equal or better clubs; no extra values.
P P = 2 spades, 2-3 clubs; no invitational values.
P 2N= 2 spades; 2-4 clubs; invitational values.
3
=
5 spades; 4 equal or better clubs;
extra values.
3
=
6
3
= 5
3
=
3
4
=
0
3
= 6+ spades, 4
equal or better clubs,
diamond singleton; no extra values but
game if fitter.
3
= 6+ spades, 4
equal or better clubs,
heart singleton; no extra values but
game if fitter.
P 3
=
0-1 spades; 3-5 clubs; no invitational
values.
P 3
= 4
he= 4
he
P 3
= 5
P
3
= invitational: 3
spades; 3 equal/better clubs.
P 2N= 5+ spades; 5+ clubs; extra values OR
6+ spades; 4 equal or better clubs; extra values.
.
P 3
=
5+ clubs; 4 better spades; extra values.
P 3
= 5+
diamonds, 4 better/equal hearts; extra values.
P 3
= 5+
hearts; 4 good or 5+ diamonds; extra values.
1N X
P 2
= fewer
than 7 red cards:
more
diamonds than hearts or
same number of diamonds as hearts but not 3 of each with better
hearts; no invitational values except, maybe, if the crasher has
a good fit or extra values.
P P= red suits; no extra values.
P
2
= 5
hearts, 4 good or 5+ diamonds; extra values.
P
2
= 5+
spades; 4 good or 5+ clubs; no extra values.
P 2N= 5+ spades; 4 good or 5+ clubs; extra values.
P 3
=
4 good spades; 5+ clubs; extra values.
P 3
= 4
good hearts; 5+ diamonds; extra values.
1N X
P 2
= fewer
than 7 red cards: more
hearts than diamonds or
3 of each with better hearts; no invitational values except, maybe,
if the crasher has a good fit or extra values; no 2N response.
1N X
P 2
= fewer
than 7 black cards:
more
spades than clubs or
3 of each with better spades; no invitational values except, maybe,
if the crasher has a good fit or extra values.
1N X
P 2N= one-suited: any value hand; a good 7+ card any suit OR
invitational: 3 spades, 3 hearts or 4+ spades, 4+ hearts.
P 3
= has
red suits.
P
P= good 7+
clubs; no extra values or spade stop.
P 3
= 4+
spades; 5+ diamonds (agreed trumps).
P 3
= 4+
hearts (agreed trumps); invitational.
P 3
= good 7+ spades; no extra values.
P 3N= good
7+ clubs; extra values and spade stop.
P 4
= 4+
spades; 3 hearts; 4+ diamonds.
P 4
= 7+
diamonds (agreed trumps).
P 4
= 4+
hearts (agreed trumps).
P 3
= has
black suits.
1N X
P 3
= fewer
than 7 black cards: 0-1 spades,
4-6 clubs;
invitational values even if the crasher has the black suits.
1N X
P 3
= fewer
than 7 red cards: more diamonds
than hearts;
invitational values even if the crasher has the red suits.
1N X
P 3
= fewer
than 7 red cards: more hearts than diamonds;
invitational values even if the crasher has the red suits.
1N X
P 3
= fewer
than 7 black cards:
more spades than clubs;
invitational values even if the crasher has the black suits.
1N X= 2 suits same color.
Responses and rebids after 1N X if next hand redoubles.
XX P= w
XX 2
= w
Go to responses and rebids after 1N X P.
1N X= 2 suits same color.
Responses and rebids after 1N X if next hand bids a suit.
1N 2
= 2
suits same rank.
P 2
= fewer
than 7 minor cards:
more diamonds than clubs
or same number of diamonds as clubs; no invitational values except,
maybe, if crasher has the majors; no 2N response.
Go
to responses and rebids after 1N
2
P
2
P.
1N 2
= 2
suits same rank.
P 2
= fewer
than 7 major cards:
more hearts than spades or
same number of hearts as spades; no invitational values except,
maybe, if crasher has the minors; no 2N response.
Go to responses and rebids
after 1N
2
P
2
P.
1N 2
= 2
suits same rank.
P 2
= fewer
than 7 major cards:
more spades than hearts;
no invitational values except, maybe, if crasher has the minors;
no 2N response.
Go to responses and rebids
after 1N
2
P
2
P.
1N 2
= 2
suits same rank.
P 2N= one-suited: good 7+ cards in any suit; any value hand OR
a 4+ major and a 4+ minor; any value hand.
Go to responses and rebids
after 1N
2
P
2N
P.
1N 2
= 2
suits same rank.
P 3
= fewer
than 7 minor cards:
more clubs than diamonds;
no invitational values except, maybe, if crasher has the majors;
no 2N response.
Go to responses and rebids
after 1N
2
P
3
P.
1N 2
= 2
suits same rank.
P 3
= fewer
than 7 minor cards:
more diamonds than clubs or
same number of diamonds as clubs; no invitational values except,
maybe, if crasher has the black suits; no 2N response.
Go to responses and rebids
after 1N
2
P
3
P.
1N 2
= 2
suits same rank.
P 3
= fewer
than 7 major cards:
more hearts than spades or
same number of hearts as spades; invitational values even if crasher
has the minors; no 2N response.
Go to responses and rebids
after 1N
2
P
3
P.
1N 2
= 2
suits same rank.
P 3
= fewer
than 7 major cards:
more spades than hearts;
invitational values even if crasher has the minors; no 2N response.
Go to responses and rebids
after 1N
2
P
3
P.
1N
2![]()
P 2
= fewer
than 7 minor cards:
more diamonds than clubs or
same number of diamonds as clubs; no invitational values except,
maybe, if crasher has the majors; no 2N response.
P P=
P 2
= 5
hearts; 4 good or 5 diamonds; no extra values.
P
2
= 5
spades; 4 good clubs; extra values.
P 2N= 5+ spades; 5+ clubs; extra values.
P 3
=
4 good spades; 5+ clubs; extra values.
P 3
= 4
hearts; 5+ diamonds; extra values.
P 3
= 5+
hearts; 4 good or 5+ diamonds; extra values.
1N 2![]()
P 2
=
1N 2![]()
P
2
=
1N 2![]()
P 2N=
1N 2![]()
P 3
=
1N 2![]()
P 3
=
1N 2![]()
P 3
=
1N 2![]()
P 3
=
1N 2
= 2
suits same rank.
Responses and rebids after
1N 2
if next hand doubles.
1N 2
= 2
suits same color.
Responses and rebids after
1N 2
if next hand bids a suit.
1N 2
= 2
suits same shape.
P 2
= fewer
than 7 hearts plus clubs:
more hearts than clubs
or same number of hearts as clubs; no invitational values except,
maybe, if crasher has spades and diamonds; no 2N response.
Go to responses and rebids
after 1N 2
P 2
P.
1N 2
=
5+ hearts; no 4 card side
suit except with
6+ hearts or with 5 hearts if the 4 card suit is relatively poor
in values and if, also the hand has no extra values.
Responses and rebids after 1N 2
if next hand
passes.
P P= no
other applicable bid.
P 2
= forces
a
2N bid if next hand
passes unless .
P
2N= forces a
3
bid if next hand passes unless .
P 3
= invitational:
3+ hearts.
P
3
= forces
a 3
bid if next hand passes unless .
P 3
= preemptive:
3+ hearts;
very limited values.
1N
2
= 5+
spades;
no other 5+ suit; no 4 card
side suit except with 6+ spades or with 5 spades if the 4 card
suit is relatively poor
in values and if, also, the hand has no extra values.
Responses and rebids after 1N
2
if next hand
passes.
P P=
no other
applicable bid.
P
2N=
forces a
3
bid if next hand passes unless .
P 3
= forces
a 3
bid if next hand passes unless .
P
3
= forces
a 3
bid if next hand passes unless .
P 3
=
invitational:
3+ spades.
P 3
= preemptive:
3+ spades; very limited values.
Responses and rebids after 1N 2N.
Responses and rebids after 1N
P P 2
.
If not playing crash in pass-out position:
1N P P X= balanced
11+ HCP.
Go to responses and rebids after 1N P P X.
1N P P 2
= both
majors; neither suit may be only four cards
in
length unless it has better values than other major.
Go to responses and rebids after 1N P P 2
.
1N P P 2
= xfer to
2
.
Go to responses and rebids after 1N
P P 2
.
1N P P 2
= xfer to
2
.
Go to responses and rebids after 1N
P P 2
.
Defense vs. 1N open (Crashkey he he)
1N X= 2 suits same Color: one of the suits may have 4 cards
only if has relatively good values or if the hand has extra values
Go to responses and rebids after 1N X P.
Go to responses and rebids after 1N X XX.
1N 2
= 2
suits same
RAnk; one of the suits may have 4
cards
only if it has relatively good values or the hand has extra values.
Go to responses and rebids after 1N
2
P.
1N 2
= 2
suits same
SHape;
one of the suits may have 4 cards
only if it has relatively good values or the hand has extra values.
Go to responses and rebids after 1N
2
P.
1N 2
= 5+
hearts; no 5+ side suit; no 4 card side suit unless it
does not have relatively good values and unless, also, the hand
does not have extra values.
Go to responses and rebids after
1N
2
P.
1N 2
= 5+
spades; no other 5+ suit; no 4 card side suit unless it
does not have relatively good values and unless, also, the hand
does not have extra values.
Go to responses and rebids after 1N
2
P.
1N 2N= preemptive: 6+ spades, 4 hearts or 6+ hearts, 4 spades.
Go to responses and rebids after 1N 2N P.
1N 3
= one-suited:
not solid 6+ clubs, scattered values.
Go to responses and rebids after 1N
3
P.
1N 3
= one-suited:
not solid 6+ diamonds, scattered
values.
Go to responses and rebids after 1N
3
P.
1N 3
=
preemptive;
good 6+ hearts; no 4+ spades.
Go to responses and rebids after 1N
3
P.
1N 3
= preemptive;
good 6+ spades; no 4+ hearts.
Go to responses and rebids after 1N
3
P.
1N X= 2 suits same Color.
Responses and rebids after 1N X P.
P 2
= fewer
than 7 black cards: more clubs than spades
or
same number of clubs as spades but not 3 of each with better
spades; no invitational values except, maybe, if the crasher has
a good fit or extra values.
Go to responses and rebids after 1N X
P
2
P.
P 2
=
fewer than 7 red cards:
more diamonds than hearts or
same number of diamonds as hearts but not 3 of each with better
hearts; no invitational values except, maybe, if the crasher has
a good fit or extra values.
Go to responses and rebids after 1N X
P
2
P.
P 2
= fewer
than 7 red cards:
more hearts than diamonds or
3 of each with better hearts; no invitational values except, maybe,
if the crasher has a good fit or extra values.
Go to responses and rebids after 1N X
P
2
P .
P 2
= fewer
than 7 black cards:
more spades than clubs or
3 of each with better spades; no invitational values except, maybe,
if the crasher has the red suits or extra values.
Go to responses and rebids after 1N X
P
2
P.
P 2N= one-suited: any value hand; a good 7+ card any suit OR
invitational values: 2 spades and 2 hearts, 3 spades and 3 hearts,
or 4+ spades and 4+ hearts.
Go to responses and rebids after 1N X P 2N P.
P 3
= fewer
than 7 black cards: more
clubs than spades; invitational
values even if the crasher has the black suits.
Go to responses and rebids after 1N X
P
3
P .
P 3
= fewer
than 7 red cards: more diamonds
than hearts; invitational values even
if the crasher has the red suits.
Go to responses and rebids after 1N X
P
3
P.
P 3
= fewer
than 7 red cards: more hearts
than diamonds;
invitational values even if the crasher has the red suits.
Go to responses and rebids after 1N X
P
3
P.
P 3
= fewer
than 7 black cards:
more spades than clubs;
invitational values even if the crasher has the black suits.
Go to responses and rebids after 1N X
P
3
P.
1N X
P 2
= fewer
than 7 black cards: more
clubs than spades or
same number of clubs as spades but not 3 of each with better
spades; no invitational values except, maybe, if the crasher has
a good fit or extra values.
P P= black suits; no 6+ spades; no extra values.
P
2
= 5+
hearts; 4 better or 5+diamonds; no extra values.
P
2
= 5
spades; 4 equal or better clubs; extra values OR
6+ spades; 4 equal or better clubs; no extra values.
P P = 2 spades, 2-3 clubs; no invitational values.
P 2N= 2 spades; 2-4 clubs; invitational values.
3
=
5 spades; 4 equal or better clubs;
extra values.
3
=
6
3
= 5
3
=
3
4
=
0
3
= 6+ spades, 4
equal or better clubs,
diamond singleton; no extra values but
game if fitter.
3
= 6+ spades, 4
equal or better clubs,
heart singleton; no extra values but
game if fitter.
P 3
=
0-1 spades; 3-5 clubs; no invitational
values.
P 3
= 4
he= 4
he
P 3
= 5
P
3
= invitational: 3
spades; 3 equal/better clubs.
P 2N= 5+ spades; 5+ clubs; extra values OR
6+ spades; 4 equal or better clubs; extra values.
.
P 3
=
5+ clubs; 4 better spades; extra values.
P 3
= 5+
diamonds, 4 better/equal hearts; extra values.
P 3
= 5+
hearts; 4 good or 5+ diamonds; extra values.
1N X
P 2
= fewer
than 7 red cards:
more
diamonds than hearts or
same number of diamonds as hearts but not 3 of each with better
hearts; no invitational values except, maybe, if the crasher has
a good fit or extra values.
P P= red suits; no extra values.
P
2
= 5
hearts, 4 good or 5+ diamonds; extra values.
P
2
= 5+
spades; 4 good or 5+ clubs; no extra values.
P 2N= 5+ spades; 4 good or 5+ clubs; extra values.
P 3
=
4 good spades; 5+ clubs; extra values.
P 3
= 4
good hearts; 5+ diamonds; extra values.
1N X
P 2
= fewer
than 7 red cards: more
hearts than diamonds or
3 of each with better hearts; no invitational values except, maybe,
if the crasher has a good fit or extra values; no 2N response.
1N X
P 2
= fewer
than 7 black cards:
more
spades than clubs or
3 of each with better spades; no invitational values except, maybe,
if the crasher has a good fit or extra values.
1N X
P 2N= one-suited: any value hand; a good 7+ card any suit OR
invitational: 3 spades, 3 hearts or 4+ spades, 4+ hearts.
P 3
= has
red suits.
P
P= good 7+
clubs; no extra values or spade stop.
P 3
= 4+
spades; 5+ diamonds (agreed trumps).
P 3
= 4+
hearts (agreed trumps); invitational.
P 3
= good 7+ spades; no extra values.
P 3N= good
7+ clubs; extra values and spade stop.
P 4
= 4+
spades; 3 hearts; 4+ diamonds.
P 4
= 7+
diamonds (agreed trumps).
P 4
= 4+
hearts (agreed trumps).
P 3
= has
black suits.
1N X
P 3
= fewer
than 7 black cards: 0-1 spades,
4-6 clubs;
invitational values even if the crasher has the black suits.
1N X
P 3
= fewer
than 7 red cards: more diamonds
than hearts;
invitational values even if the crasher has the red suits.
1N X
P 3
= fewer
than 7 red cards: more hearts than diamonds;
invitational values even if the crasher has the red suits.
1N X
P 3
= fewer
than 7 black cards:
more spades than clubs;
invitational values even if the crasher has the black suits.
1N X= 2 suits same color.
Responses and rebids after 1N X if next hand redoubles.
XX P= w
XX 2
= w
Go to responses and rebids after 1N X P.
1N X= 2 suits same color.
Responses and rebids after 1N X if next hand bids a suit.
1N 2
= 2
suits same rank.
P 2
= fewer
than 7 minor cards:
more diamonds than clubs
or same number of diamonds as clubs; no invitational values except,
maybe, if crasher has the majors; no 2N response.
Go
to responses and rebids after 1N
2
P
2
P.
1N 2
= 2
suits same rank.
P 2
= fewer
than 7 major cards:
more hearts than spades or
same number of hearts as spades; no invitational values except,
maybe, if crasher has the minors; no 2N response.
Go to responses and rebids
after 1N
2
P
2
P.
1N 2
= 2
suits same rank.
P 2
= fewer
than 7 major cards:
more spades than hearts;
no invitational values except, maybe, if crasher has the minors;
no 2N response.
Go to responses and rebids
after 1N
2
P
2
P.
1N 2
= 2
suits same rank.
P 2N= one-suited: good 7+ cards in any suit; any value hand OR
a 4+ major and a 4+ minor; any value hand.
Go to responses and rebids
after 1N
2
P
2N
P.
1N 2
= 2
suits same rank.
P 3
= fewer
than 7 minor cards:
more clubs than diamonds;
no invitational values except, maybe, if crasher has the majors;
no 2N response.
Go to responses and rebids
after 1N
2
P
3
P.
1N 2
= 2
suits same rank.
P 3
= fewer
than 7 minor cards:
more diamonds than clubs or
same number of diamonds as clubs; no invitational values except,
maybe, if crasher has the black suits; no 2N response.
Go to responses and rebids
after 1N
2
P
3
P.
1N 2
= 2
suits same rank.
P 3
= fewer
than 7 major cards:
more hearts than spades or
same number of hearts as spades; invitational values even if crasher
has the minors; no 2N response.
Go to responses and rebids
after 1N
2
P
3
P.
1N 2
= 2
suits same rank.
P 3
= fewer
than 7 major cards:
more spades than hearts;
invitational values even if crasher has the minors; no 2N response.
Go to responses and rebids
after 1N
2
P
3
P.
1N
2![]()
P 2
= fewer
than 7 minor cards:
more diamonds than clubs or
same number of diamonds as clubs; no invitational values except,
maybe, if crasher has the majors; no 2N response.
P P=
P 2
= 5
hearts; 4 good or 5 diamonds; no extra values.
P
2
= 5
spades; 4 good clubs; extra values.
P 2N= 5+ spades; 5+ clubs; extra values.
P 3
=
4 good spades; 5+ clubs; extra values.
P 3
= 4
hearts; 5+ diamonds; extra values.
P 3
= 5+
hearts; 4 good or 5+ diamonds; extra values.
1N 2![]()
P 2
=
1N 2![]()
P
2
=
1N 2![]()
P 2N=
1N 2![]()
P 3
=
1N 2![]()
P 3
=
1N 2![]()
P 3
=
1N 2![]()
P 3
=
1N 2
= 2
suits same rank.
Responses and rebids after
1N 2
if next hand doubles.
1N 2
= 2
suits same color.
Responses and rebids after
1N 2
if next hand bids a suit.
1N 2
= 2
suits same shape.
P 2
= fewer
than 7 hearts plus clubs:
more hearts than clubs
or same number of hearts as clubs; no invitational values except,
maybe, if crasher has spades and diamonds; no 2N response.
Go to responses and rebids
after 1N 2
P 2
P.
1N 2
=
5+ hearts; no 4 card side
suit except with
6+ hearts or with 5 hearts if the 4 card suit is relatively poor
in values and if, also the hand has no extra values.
Responses and rebids after 1N 2
if next hand
passes.
P P= no
other applicable bid.
P 2
= forces
a
2N bid if next hand
passes unless .
P
2N= forces a
3
bid if next hand passes unless .
P 3
= invitational:
3+ hearts.
P
3
= forces
a 3
bid if next hand passes unless .
P 3
= preemptive:
3+ hearts;
very limited values.
1N
2
= 5+
spades;
no other 5+ suit; no 4 card
side suit except with 6+ spades or with 5 spades if the 4 card
suit is relatively poor
in values and if, also, the hand has no extra values.
Responses and rebids after 1N
2
if next hand
passes.
P P=
no other
applicable bid.
P
2N=
forces a
3
bid if next hand passes unless .
P 3
= forces
a 3
bid if next hand passes unless .
P
3
= forces
a 3
bid if next hand passes unless .
P 3
=
invitational:
3+ spades.
P 3
= preemptive:
3+ spades; very limited values.
Responses and rebids after 1N 2N.
Responses and rebids after 1N
P P 2
.
If not playing crash in pass-out position:
1N P P X= balanced
11+ HCP.
Go to responses and rebids after 1N P P X.
1N P P 2
= both
majors; neither suit may be only four cards
in
length unless it has better values than other major.
Go to responses and rebids after 1N P P 2
.
1N P P 2
= xfer to
2
.
Go to responses and rebids after 1N
P P 2
.
1N P P 2
= xfer to
2
.
Go to responses and rebids after 1N
P P 2
.